Texture Uv Material Workflow

Create and validate Blender UVs, atlases, PBR image materials, decals, and bake targets for Blender and OVRTX. Use when textures stretch, colors are wrong, alpha is black, baking fails, or a material must survive USD/MaterialX handoff. The OVRTX runtime/client is installed and not a required source checkout.

NVIDIA-Omniverse 32feca8 4 files · 29.9 KB Updated

File contents

nvidia-omniverse/omniverse-labs/tree/main/projects/ov-blender-example/skills/texture-uv-material-workflow commit 32feca8294

Frequently asked questions

npx skillmds@latest add nvidia-omniverse/texture-uv-material-workflow