Usd Copy And Flatten

Make a reproducible, self-contained USD handoff from a Blender scene or existing USD layer by copying inputs, closing relative dependencies, and flattening into a derived USDA/USDC. Use when preparing an OVRTX, OVPhysX, SimReady, or downstream DCC handoff; never mutate the user's source asset. Requires the installed Blender/USD tooling and supported add-on/runtime.

NVIDIA-Omniverse Updated

File contents

nvidia-omniverse/omniverse-labs/tree/main/projects/ov-blender-example/skills/usd-copy-and-flatten commit 76668c889b

Frequently asked questions

npx skillmds@latest add nvidia-omniverse/usd-copy-and-flatten