Threejs Game Director

Primary entrypoint for complete Three.js browser game creation, premium iteration, and automatic phase orchestration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, from-scratch, endless runner, arcade, action, release-ready, or showcase requests. For broad work, first load sibling public skill files for gameplay systems, AAA graphics, UI, debug/profile, and QA/release. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, GUI art, audio/SFX/voice needs, or less-basic graphics, load threejs-3d-generator, threejs-image-generator, and/or threejs-audio-generator before deciding generated assets are unnecessary. Keep skill-loading, reference, asset-sourcing, and phase-execution ledgers so users do not choose skills manually.

Oliyflemishspeaking560 Updated

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Oliyflemishspeaking560/threejs-game-skills/tree/main/skills/threejs-game-director commit 99bb5394cb

Frequently asked questions

npx skillmds@latest add oliyflemishspeaking560/threejs-game-director