Hig Design

Design, prototype, adapt, or implement iOS and macOS interfaces that follow Apple's current Human Interface Guidelines. Use when designing or mocking an iPhone, iPad, or Mac app screen, building an HTML prototype of a native app, writing or fixing SwiftUI UI (glassEffect, GlassEffectContainer, Liquid Glass adoption, scroll edge effects, tab bar accessories), porting a design between iOS and macOS ("make a Mac version", "adapt for iPad"), choosing native components or navigation, or making something "feel native" or "feel like a real Mac app". Model priors on Apple's design system are stale (Liquid Glass era) — load constraint sheets before generating; never design Apple UI from memory. Works with HTML prototypes, Figma, and SwiftUI. Does NOT audit existing designs (use hig-review) and does NOT cover non-Apple web UI (use ui-craft or frontend-design).

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npx skillmds@latest add olzn/hig-design