How to use
Read individual rule files for detailed explanations and code examples:
Core Concepts
- rules/scenes.md - InteractiveScene, Scene types, and construct method
- rules/mobjects.md - Mobject types, VMobject, Groups, and positioning
- rules/animations.md - Animation classes, playing animations, and timing
Creation & Transformation
- rules/creation-animations.md - ShowCreation, Write, FadeIn, DrawBorderThenFill
- rules/transform-animations.md - Transform, ReplacementTransform, TransformMatchingTex
- rules/animation-groups.md - LaggedStart, Succession, AnimationGroup
Text & Math
- rules/tex.md - Tex class, raw strings R"...", and LaTeX rendering
- rules/text.md - Text mobjects, fonts, and styling
- rules/t2c.md - tex_to_color_map (t2c) for coloring math expressions
Styling & Appearance
- rules/colors.md - Color constants, gradients, RGB, hex, GLSL coloring
- rules/styling.md - Fill, stroke, opacity, backstroke, gloss, shadow
3D & Camera
- rules/3d.md - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
- rules/camera.md - frame.reorient(), Euler angles, fix_in_frame(), camera animations
Interactive Development
- rules/interactive.md - Interactive mode with
-se flag, checkpoint_paste()
- rules/frame.md - self.frame, camera control, reorient, and zooming
- rules/embedding.md - self.embed() for IPython debugging, touch() mode
Configuration & CLI
- rules/cli.md - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
- rules/config.md - custom_config.yml, directories, camera settings, quality presets
Working Examples
Complete, tested example files demonstrating common patterns:
- examples/basic_animations.py - Basic shapes, text, and animations
- examples/math_visualization.py - LaTeX equations and mathematical content
- examples/graph_plotting.py - Axes, functions, and graphing
- examples/3d_visualization.py - 3D scenes with camera control and surfaces
- examples/updater_patterns.py - Dynamic animations with updaters
Scene Templates
Copy and modify these templates to start new projects:
- templates/basic_scene.py - Standard 2D scene template
- templates/interactive_scene.py - InteractiveScene with self.embed()
- templates/3d_scene.py - 3D scene with frame.reorient()
- templates/math_scene.py - Mathematical derivations and equations
Quick Reference
Basic Scene Structure
from manimlib import *
class MyScene(InteractiveScene):
def construct(self):
# Create mobjects
circle = Circle()
# Add to scene (static)
self.add(circle)
# Or animate
self.play(ShowCreation(circle)) # Note: ShowCreation, not Create
# Wait
self.wait(1)
Render Command
# Render and preview
manimgl scene.py MyScene
# Interactive mode - drop into shell at line 15
manimgl scene.py MyScene -se 15
# Write to file
manimgl scene.py MyScene -w
# Low quality for testing
manimgl scene.py MyScene -l
Key Differences from ManimCE
| Feature |
ManimGL (3b1b) |
Manim Community |
| Import |
from manimlib import * |
from manim import * |
| CLI |
manimgl |
manim |
| Math text |
Tex(R"\pi") |
MathTex(r"\pi") |
| Scene |
InteractiveScene |
Scene |
| Create anim |
ShowCreation |
Create |
| Camera |
self.frame |
self.camera.frame |
| Fix in frame |
mob.fix_in_frame() |
self.add_fixed_in_frame_mobjects(mob) |
| Package |
manimgl (PyPI) |
manim (PyPI) |
Interactive Development Workflow
ManimGL's killer feature is interactive development:
# Start at line 20 with state preserved
manimgl scene.py MyScene -se 20
In interactive mode:
# Copy code to clipboard, then run:
checkpoint_paste() # Run with animations
checkpoint_paste(skip=True) # Run instantly (no animations)
checkpoint_paste(record=True) # Record while running
Camera Control (self.frame)
# Get the camera frame
frame = self.frame
# Reorient in 3D (phi, theta, gamma, center, height)
frame.reorient(45, -30, 0, ORIGIN, 8)
# Animate camera movement
self.play(frame.animate.reorient(60, -45, 0))
# Fix mobjects to stay in screen space during 3D movement
title.fix_in_frame()
LaTeX with Tex class
# Use raw strings with capital R
formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")
# Color mapping with t2c
equation = Tex(
R"E = mc^2",
t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
)
# Isolate substrings for animation
formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
formula.set_color_by_tex("n", BLUE)
Common Patterns
Embedding for debugging
def construct(self):
circle = Circle()
self.play(ShowCreation(circle))
self.embed() # Drops into IPython shell here
Set floor plane for 3D
self.set_floor_plane("xz") # Makes xy the viewing plane
Backstroke for text readability
text = Text("Label")
text.set_backstroke(BLACK, 5) # Black outline behind text
Installation
# Install ManimGL
pip install manimgl
# Check installation
manimgl --version
Common Pitfalls to Avoid
- Version confusion - Ensure you're using
manimgl, not manim (community version)
- ShowCreation vs Create - ManimGL uses
ShowCreation, not Create
- Tex vs MathTex - ManimGL uses
Tex with capital R raw strings
- self.frame vs self.camera.frame - ManimGL uses
self.frame directly
- fix_in_frame() - Call on the mobject, not the scene
- Interactive mode - Use
-se flag for interactive development
License & Attribution
This skill contains example code adapted from 3Blue1Brown's video repository by Grant Sanderson.
License: CC BY-NC-SA 4.0
- Attribution required - Credit both 3Blue1Brown and the adapter
- NonCommercial - Not for commercial use
- ShareAlike - Derivatives must use the same license
See LICENSE.txt for full details.
1---2name: manimgl-best-practices3description: Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).4---5
6## How to use
7
8Read individual rule files for detailed explanations and code examples:
9
10### Core Concepts
11- [rules/scenes.md](rules/scenes.md) - InteractiveScene, Scene types, and construct method
12- [rules/mobjects.md](rules/mobjects.md) - Mobject types, VMobject, Groups, and positioning
13- [rules/animations.md](rules/animations.md) - Animation classes, playing animations, and timing
14
15### Creation & Transformation
16- [rules/creation-animations.md](rules/creation-animations.md) - ShowCreation, Write, FadeIn, DrawBorderThenFill
17- [rules/transform-animations.md](rules/transform-animations.md) - Transform, ReplacementTransform, TransformMatchingTex
18- [rules/animation-groups.md](rules/animation-groups.md) - LaggedStart, Succession, AnimationGroup
19
20### Text & Math
21- [rules/tex.md](rules/tex.md) - Tex class, raw strings R"...", and LaTeX rendering
22- [rules/text.md](rules/text.md) - Text mobjects, fonts, and styling
23- [rules/t2c.md](rules/t2c.md) - tex_to_color_map (t2c) for coloring math expressions
24
25### Styling & Appearance
26- [rules/colors.md](rules/colors.md) - Color constants, gradients, RGB, hex, GLSL coloring
27- [rules/styling.md](rules/styling.md) - Fill, stroke, opacity, backstroke, gloss, shadow
28
29### 3D & Camera
30- [rules/3d.md](rules/3d.md) - 3D objects, surfaces, Sphere, Torus, parametric surfaces, lighting
31- [rules/camera.md](rules/camera.md) - frame.reorient(), Euler angles, fix_in_frame(), camera animations
32
33### Interactive Development
34- [rules/interactive.md](rules/interactive.md) - Interactive mode with `-se` flag, checkpoint_paste()
35- [rules/frame.md](rules/frame.md) - self.frame, camera control, reorient, and zooming
36- [rules/embedding.md](rules/embedding.md) - self.embed() for IPython debugging, touch() mode
37
38### Configuration & CLI
39- [rules/cli.md](rules/cli.md) - manimgl command, flags (-w, -o, -se, -l, -h), rendering options
40- [rules/config.md](rules/config.md) - custom_config.yml, directories, camera settings, quality presets
41
42## Working Examples
43
44Complete, tested example files demonstrating common patterns:
45
46- [examples/basic_animations.py](examples/basic_animations.py) - Basic shapes, text, and animations
47- [examples/math_visualization.py](examples/math_visualization.py) - LaTeX equations and mathematical content
48- [examples/graph_plotting.py](examples/graph_plotting.py) - Axes, functions, and graphing
49- [examples/3d_visualization.py](examples/3d_visualization.py) - 3D scenes with camera control and surfaces
50- [examples/updater_patterns.py](examples/updater_patterns.py) - Dynamic animations with updaters
51
52## Scene Templates
53
54Copy and modify these templates to start new projects:
55
56- [templates/basic_scene.py](templates/basic_scene.py) - Standard 2D scene template
57- [templates/interactive_scene.py](templates/interactive_scene.py) - InteractiveScene with self.embed()
58- [templates/3d_scene.py](templates/3d_scene.py) - 3D scene with frame.reorient()
59- [templates/math_scene.py](templates/math_scene.py) - Mathematical derivations and equations
60
61## Quick Reference
62
63### Basic Scene Structure
64```python
65from manimlib import *
66
67class MyScene(InteractiveScene):
68 def construct(self):
69 # Create mobjects
70 circle = Circle()
71
72 # Add to scene (static)
73 self.add(circle)
74
75 # Or animate
76 self.play(ShowCreation(circle)) # Note: ShowCreation, not Create
77
78 # Wait
79 self.wait(1)
80```
81
82### Render Command
83```bash
84# Render and preview
85manimgl scene.py MyScene
86
87# Interactive mode - drop into shell at line 15
88manimgl scene.py MyScene -se 15
89
90# Write to file
91manimgl scene.py MyScene -w
92
93# Low quality for testing
94manimgl scene.py MyScene -l
95```
96
97### Key Differences from ManimCE
98
99| Feature | ManimGL (3b1b) | Manim Community |
100|---------|----------------|-----------------|
101| Import | `from manimlib import *` | `from manim import *` |
102| CLI | `manimgl` | `manim` |
103| Math text | `Tex(R"\pi")` | `MathTex(r"\pi")` |
104| Scene | `InteractiveScene` | `Scene` |
105| Create anim | `ShowCreation` | `Create` |
106| Camera | `self.frame` | `self.camera.frame` |
107| Fix in frame | `mob.fix_in_frame()` | `self.add_fixed_in_frame_mobjects(mob)` |
108| Package | `manimgl` (PyPI) | `manim` (PyPI) |
109
110### Interactive Development Workflow
111
112ManimGL's killer feature is interactive development:
113
114```bash
115# Start at line 20 with state preserved
116manimgl scene.py MyScene -se 20
117```
118
119In interactive mode:
120```python
121# Copy code to clipboard, then run:
122checkpoint_paste() # Run with animations
123checkpoint_paste(skip=True) # Run instantly (no animations)
124checkpoint_paste(record=True) # Record while running
125```
126
127### Camera Control (self.frame)
128
129```python
130# Get the camera frame
131frame = self.frame
132
133# Reorient in 3D (phi, theta, gamma, center, height)
134frame.reorient(45, -30, 0, ORIGIN, 8)
135
136# Animate camera movement
137self.play(frame.animate.reorient(60, -45, 0))
138
139# Fix mobjects to stay in screen space during 3D movement
140title.fix_in_frame()
141```
142
143### LaTeX with Tex class
144
145```python
146# Use raw strings with capital R
147formula = Tex(R"\int_0^1 x^2 \, dx = \frac{1}{3}")
148
149# Color mapping with t2c
150equation = Tex(
151 R"E = mc^2",
152 t2c={"E": BLUE, "m": GREEN, "c": YELLOW}
153)
154
155# Isolate substrings for animation
156formula = Tex(R"\sum_{n=1}^{\infty} \frac{1}{n^2} = \frac{\pi^2}{6}")
157formula.set_color_by_tex("n", BLUE)
158```
159
160### Common Patterns
161
162#### Embedding for debugging
163```python
164def construct(self):
165 circle = Circle()
166 self.play(ShowCreation(circle))
167 self.embed() # Drops into IPython shell here
168```
169
170#### Set floor plane for 3D
171```python
172self.set_floor_plane("xz") # Makes xy the viewing plane
173```
174
175#### Backstroke for text readability
176```python
177text = Text("Label")
178text.set_backstroke(BLACK, 5) # Black outline behind text
179```
180
181### Installation
182
183```bash
184# Install ManimGL
185pip install manimgl
186
187# Check installation
188manimgl --version
189```
190
191### Common Pitfalls to Avoid
192
1931. **Version confusion** - Ensure you're using `manimgl`, not `manim` (community version)
1942. **ShowCreation vs Create** - ManimGL uses `ShowCreation`, not `Create`
1953. **Tex vs MathTex** - ManimGL uses `Tex` with capital R raw strings
1964. **self.frame vs self.camera.frame** - ManimGL uses `self.frame` directly
1975. **fix_in_frame()** - Call on the mobject, not the scene
1986. **Interactive mode** - Use `-se` flag for interactive development
199
200## License & Attribution
201
202This skill contains example code adapted from [3Blue1Brown's video repository](https://github.com/3b1b/videos) by Grant Sanderson.
203
204**License:** [CC BY-NC-SA 4.0](https://creativecommons.org/licenses/by-nc-sa/4.0/)
205
206- **Attribution required** - Credit both 3Blue1Brown and the adapter
207- **NonCommercial** - Not for commercial use
208- **ShareAlike** - Derivatives must use the same license
209
210See [LICENSE.txt](LICENSE.txt) for full details.