Threejs Core Math

Use when working with 3D math in Three.js: vectors, matrices, quaternions, rotations, colors, or coordinate transforms. Prevents the common mistake of mutating shared vectors, using wrong rotation order, or confusing Euler gimbal lock. Covers Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, Box3, Sphere, coordinate system. Keywords: Vector3, Matrix4, Quaternion, Euler, Color, MathUtils, lerp, slerp, cross, dot, normalize, degToRad, Y-up, right-handed, rotate object, position math, smooth interpolation.

OpenAEC-Foundation Updated

File contents

OpenAEC-Foundation/Three.js-Claude-Skill-Package/tree/main/skills/source/threejs-core/threejs-core-math commit fd03697f99

Frequently asked questions

npx skillmds@latest add openaec-foundation-three-js-claude-skill-package/threejs-core-math