Threejs Impl Physics

Use when adding physics simulation to a Three.js scene: rigid bodies, collisions, constraints, or raycasting. Prevents the common mistake of wrong Vec3/Vector3 conversion, missing world.step(), or choosing the wrong engine. Covers cannon-es and Rapier with Three.js sync patterns, performance comparison. Keywords: physics, cannon-es, Rapier, rigid body, collider, collision, gravity, simulation, WASM, constraint, joint, objects fall, collision detection, bouncing, realistic movement.

OpenAEC-Foundation Updated

File contents

OpenAEC-Foundation/Three.js-Claude-Skill-Package/tree/main/skills/source/threejs-impl/threejs-impl-physics commit 560461c8fa

Frequently asked questions

npx skillmds@latest add openaec-foundation-three-js-claude-skill-package/threejs-impl-physics