Design System

The single source of truth for Fractal's UI — design principles, theme tokens, the material/glass system, component primitives, motion, and the opinions behind them. Use whenever you touch anything visual in this app; adding or restyling a component, building a modal/dialog/popover/menu, working in src/styles/global.css, adjusting colors/spacing/radii/typography, wiring a new theme, tuning the glass (opacity + blur) mode, fixing visual seams or washed-out surfaces, or deciding how a surface should look in light/dark/glass. Triggers include design system, design tokens, theme, dark mode, light mode, glass, glassmorphism, liquid glass, backdrop blur, translucent, modal, dialog, popover, command menu, card, button, input, surface, material, accent color, spacing, radius, hover/active/focus states, terminal theme, and "make this look better / more polished / more consistent".

pablopunk 18a4ad7 15.4 KB Updated

File contents

pablopunk/fractal/tree/main/.agents/skills/design-system commit 18a4ad78e6

Frequently asked questions

npx skillmds@latest add pablopunk/design-system