JSON Canvas Skill
Mindset
JSON Canvas is a minimal open standard: nodes positioned on an infinite grid, connected by edges. The entire spec fits in two arrays. Design with this simplicity in mind — when a layout feels complex, it is usually a positioning or ID-management problem, not a schema problem.
When to apply: Creating or editing .canvas files, building visual mind maps or flowcharts in Obsidian, or generating canvas files programmatically.
When NOT to apply: The user wants a Markdown note, a database view (use Bases), or a diagram format that outputs to image/PDF — JSON Canvas is a live interactive format, not a rendering target.
File Structure
A canvas file (.canvas) contains two top-level arrays following the JSON Canvas Spec 1.0:
{
"nodes": [],
"edges": []
}
nodes(optional): Array of node objectsedges(optional): Array of edge objects connecting nodes
Common Workflows
1. Create a New Canvas
- Create a
.canvasfile with the base structure{"nodes": [], "edges": []} - Generate unique 16-character hex IDs for each node (e.g.,
"6f0ad84f44ce9c17") - Add nodes with required fields:
id,type,x,y,width,height - Add edges referencing valid node IDs via
fromNodeandtoNode - Validate: Parse the JSON to confirm it is valid. Verify all
fromNode/toNodevalues exist in the nodes array
2. Add a Node to an Existing Canvas
- Read and parse the existing
.canvasfile - Generate a unique ID that does not collide with existing node or edge IDs
- Choose position (
x,y) that avoids overlapping existing nodes (leave 50-100px spacing) - Append the new node object to the
nodesarray - Optionally add edges connecting the new node to existing nodes
- Validate: Confirm all IDs are unique and all edge references resolve to existing nodes
3. Connect Two Nodes
- Identify the source and target node IDs
- Generate a unique edge ID
- Set
fromNodeandtoNodeto the source and target IDs - Optionally set
fromSide/toSide(top, right, bottom, left) for anchor points - Optionally set
labelfor descriptive text on the edge - Append the edge to the
edgesarray - Validate: Confirm both
fromNodeandtoNodereference existing node IDs
4. Edit an Existing Canvas
- Read and parse the
.canvasfile as JSON - Locate the target node or edge by
id - Modify the desired attributes (text, position, color, etc.)
- Write the updated JSON back to the file
- Validate: Re-check all ID uniqueness and edge reference integrity after editing
Nodes
Nodes are objects placed on the canvas. Array order determines z-index: first node = bottom layer, last node = top layer.
Generic Node Attributes
| Attribute | Required | Type | Description |
|---|---|---|---|
id |
Yes | string | Unique 16-char hex identifier |
type |
Yes | string | text, file, link, or group |
x |
Yes | integer | X position in pixels |
y |
Yes | integer | Y position in pixels |
width |
Yes | integer | Width in pixels |
height |
Yes | integer | Height in pixels |
color |
No | canvasColor | Preset "1"-"6" or hex (e.g., "#FF0000") |
| Type | Extra Required Field | Notes |
|---|---|---|
text |
text (string) |
Markdown content; use \n for newlines, NEVER \\n |
file |
file (path) |
Optional subpath for heading/block anchor |
link |
url (string) |
External URL |
group |
none | Optional label, background, backgroundStyle |
See NODE-REFERENCE.md for full attribute tables and JSON examples for each type.
Edges
Edges connect nodes via fromNode and toNode IDs.
| Attribute | Required | Type | Default | Description |
|---|---|---|---|---|
id |
Yes | string | - | Unique identifier |
fromNode |
Yes | string | - | Source node ID |
fromSide |
No | string | - | top, right, bottom, or left |
fromEnd |
No | string | none |
none or arrow |
toNode |
Yes | string | - | Target node ID |
toSide |
No | string | - | top, right, bottom, or left |
toEnd |
No | string | arrow |
none or arrow |
color |
No | canvasColor | - | Line color |
label |
No | string | - | Text label |
{
"id": "0123456789abcdef",
"fromNode": "6f0ad84f44ce9c17",
"fromSide": "right",
"toNode": "a1b2c3d4e5f67890",
"toSide": "left",
"toEnd": "arrow",
"label": "leads to"
}
Colors
The canvasColor type accepts either a hex string or a preset number:
| Preset | Color |
|---|---|
"1" |
Red |
"2" |
Orange |
"3" |
Yellow |
"4" |
Green |
"5" |
Cyan |
"6" |
Purple |
Preset color values are intentionally undefined -- applications use their own brand colors.
ID Generation
Generate 16-character lowercase hexadecimal strings (64-bit random value):
"6f0ad84f44ce9c17"
"a3b2c1d0e9f8a7b6"
Layout Guidelines
- Coordinates can be negative (canvas extends infinitely)
xincreases right,yincreases down; position is the top-left corner- Space nodes 50-100px apart; leave 20-50px padding inside groups
- Align to grid (multiples of 10 or 20) for cleaner layouts
| Node Type | Suggested Width | Suggested Height |
|---|---|---|
| Small text | 200-300 | 80-150 |
| Medium text | 300-450 | 150-300 |
| Large text | 400-600 | 300-500 |
| File preview | 300-500 | 200-400 |
| Link preview | 250-400 | 100-200 |
Validation Checklist
After creating or editing a canvas file, verify:
- All
idvalues are unique across both nodes and edges - Every
fromNodeandtoNodereferences an existing node ID - Required fields are present for each node type (
textfor text nodes,filefor file nodes,urlfor link nodes) typeis one of:text,file,link,groupfromSide/toSidevalues are one of:top,right,bottom,leftfromEnd/toEndvalues are one of:none,arrow- Color presets are
"1"through"6"or valid hex (e.g.,"#FF0000") - JSON is valid and parseable
If validation fails, check for duplicate IDs, dangling edge references, or malformed JSON strings (especially unescaped newlines in text content).
Complete Examples
See references/EXAMPLES.md for full canvas examples including mind maps, project boards, research canvases, and flowcharts.
Common Mistakes
NEVER embed literal newlines in JSON string values — use \n. NEVER use \\n — it renders as literal backslash-n on screen.
NEVER reuse the same id across nodes or edges — duplicates silently overwrite each other with no error.
NEVER reference a fromNode/toNode ID that does not exist in nodes — the edge renders invisibly.
NEVER place child nodes outside the group's coordinate bounds — they appear as free-floating items.
NEVER set fromEnd/toEnd to anything other than "none" or "arrow" — other values are silently discarded.
NEVER supply a bare integer for color — the canvasColor type requires a quoted string ("1", not 1).
WHY: JSON Canvas validation errors are silent — corrupted files and dangling references produce no error messages, making bad state invisible until the canvas is manually inspected.
See COMMON-MISTAKES.md for full Bad/Good JSON examples.