Visual Bible
Required Knowledge
Read only the reference needed for the active task, not this entire list.
The root v2 route owns scope and authorization; legacy records do not add gates.
docs/film-preproduction/chat-co-creation-interface.md
docs/film-preproduction/chat-inline-visualization-interface.md
docs/film-preproduction/schemas/visual-bible.yaml
docs/film-preproduction/research/storyboard-reference-analysis.md
docs/film-preproduction/research/image-prompt-style-system.md
Inputs
- shot list
- asset requirements
- blocking plan
Outputs
- visual bible
- continuity locks
- drift risks
Chat Surface
Return the recommended visual system and the identity, geography, material,
lighting and palette rules needed for this project. Reuse an already selected
style. Offer alternatives only when they produce materially different films and
the user must choose. Internal design locks permit the next authorized stage;
they do not imply user acceptance of media.
Visual Decision Contract
When visualization adds clarity, use skills/dircreative/assets/visualizations/stage-surface-registry.json#visual-lock-matrix. Bind identity, environment, props, wardrobe, light, material, and drift risks to the visual-bible artifact; use fullscreen only when the continuity matrix cannot remain legible inline and preserve the table fallback.
Rules
- Lock identity, environment, prop states, palette, lighting, and material behavior.
- Label any base, coaster, tray, dock, magnet, stand, or holder as
support/environment hardware so it cannot be merged into the product body.
- Break visual direction into concrete fields before prompt work: subject, action/pose or blocking, details/appearance, environment/background, lighting/atmosphere, composition/framing, style/camera, colors/palette, materials/texture, proportion/scale, and generation intent.
- State which facts are locked from story/shot/reference evidence and which are still unresolved. Do not invent unseen brands, exact text, locations, camera bodies, lens models, or hidden objects.
- Define type-specific visual rules when relevant: portrait, product, poster/ad, UI, illustration, 3D, or photography.
- Use style tags only as compact routing labels. The visual bible still needs full visual rules.
- Decide whether the project needs one board or a multi-image reference pack.
- Do not write final image prompts.
skill_run_receipt
Persist the following only for a requested formal handoff, pause/resume or actual
execution record. Ordinary work returns its result without a separate receipt.
The next skill is advisory; the controller continues only the requested scope.
Record visual bible gate status, missing assets, drift risks, and next_recommended_skill: reference-image-planner.
1---2name: dircreative-visual-bible3description: Define visual continuity for characters, environments, props, wardrobe, lighting, palette, and texture.4---56# Visual Bible78## Required Knowledge910Read only the reference needed for the active task, not this entire list.11The root v2 route owns scope and authorization; legacy records do not add gates.1213- `docs/film-preproduction/chat-co-creation-interface.md`14- `docs/film-preproduction/chat-inline-visualization-interface.md`15- `docs/film-preproduction/schemas/visual-bible.yaml`16- `docs/film-preproduction/research/storyboard-reference-analysis.md`17- `docs/film-preproduction/research/image-prompt-style-system.md`1819## Inputs2021- shot list22- asset requirements23- blocking plan2425## Outputs2627- visual bible28- continuity locks29- drift risks3031## Chat Surface3233Return the recommended visual system and the identity, geography, material,34lighting and palette rules needed for this project. Reuse an already selected35style. Offer alternatives only when they produce materially different films and36the user must choose. Internal design locks permit the next authorized stage;37they do not imply user acceptance of media.3839## Visual Decision Contract4041When visualization adds clarity, use `skills/dircreative/assets/visualizations/stage-surface-registry.json#visual-lock-matrix`. Bind identity, environment, props, wardrobe, light, material, and drift risks to the visual-bible artifact; use fullscreen only when the continuity matrix cannot remain legible inline and preserve the table fallback.4243## Rules4445- Lock identity, environment, prop states, palette, lighting, and material behavior.46- Label any base, coaster, tray, dock, magnet, stand, or holder as47 `support/environment hardware` so it cannot be merged into the product body.48- Break visual direction into concrete fields before prompt work: subject, action/pose or blocking, details/appearance, environment/background, lighting/atmosphere, composition/framing, style/camera, colors/palette, materials/texture, proportion/scale, and generation intent.49- State which facts are locked from story/shot/reference evidence and which are still unresolved. Do not invent unseen brands, exact text, locations, camera bodies, lens models, or hidden objects.50- Define type-specific visual rules when relevant: portrait, product, poster/ad, UI, illustration, 3D, or photography.51- Use style tags only as compact routing labels. The visual bible still needs full visual rules.52- Decide whether the project needs one board or a multi-image reference pack.53- Do not write final image prompts.5455## skill_run_receipt5657Persist the following only for a requested formal handoff, pause/resume or actual58execution record. Ordinary work returns its result without a separate receipt.59The next skill is advisory; the controller continues only the requested scope.6061Record visual bible gate status, missing assets, drift risks, and `next_recommended_skill: reference-image-planner`.