Battery & Performance Patterns
Apply these whenever touching widgets, animations, networking, or background work.
Widgets
- Limit
Timelineentries to ≤ 2 (current + one next-day refresh). More entries run the provider repeatedly and drain battery. - Use
.atEndreload policy — let WidgetKit decide when to refresh.
Animations
- Always stop animations in
.onDisappear. Animations left running off-screen still consume CPU/GPU. - Bind repeating animations to a
@State var isAnimating = false: settruein.onAppear,falsein.onDisappear, and passvalue: isAnimatingtowithAnimation. - Use
.repeatCount(N)instead of.repeatForeverfor attention animations.
Low Power Mode
Guard expensive operations before they start:
guard !ProcessInfo.processInfo.isLowPowerModeEnabled else { return }
Apply to: image preloading, background downloads, video prefetch, heavy sync.
Network
let config = URLSessionConfiguration.default
config.allowsConstrainedNetworkAccess = false // respect Low Data Mode
config.allowsExpensiveNetworkAccess = false // avoid cellular when Wi-Fi preferred
config.waitsForConnectivity = true // queue rather than fail when offline
Observer & Task Cleanup
@Observable macro-generated storage prevents nonisolated deinit from removing NotificationCenter observers. Use reference-type boxes instead:
final class NotificationObserverBox {
private var tokens: [NSObjectProtocol] = []
func add(_ token: NSObjectProtocol) { tokens.append(token) }
deinit { tokens.forEach { NotificationCenter.default.removeObserver($0) } }
}
final class TaskBox {
private var cancel: (() -> Void)?
func store<Success, Failure>(_ task: Task<Success, Failure>) { cancel = { task.cancel() } }
deinit { cancel?() }
}
For MPRemoteCommandCenter: store addTarget return values; call removeTarget(nil) on each in deinit.