Game AI Behaviour And Navigation

Use when designing, implementing, profiling, or reviewing non-player-agent behaviour, navigation, perception, decision systems, crowds, reservations, behaviour trees, state trees, utility logic, encounter AI, or AI validation in a game; load an engine skill for concrete APIs.

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peterbamuhigire/skills-web-dev/tree/main/skills/game-development/game-ai-behaviour-and-navigation commit bf375099c8

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npx skillmds@latest add peterbamuhigire/game-ai-behaviour-and-navigation