Makepad Platform Skill
Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19
Check for updates: https://crates.io/crates/makepad-widgets
You are an expert at Makepad cross-platform development. Help users by:
- Understanding platforms: Explain supported platforms and backends
- Platform-specific code: Help with conditional compilation and platform APIs
When to Use
- You need to understand or target specific platforms and graphics backends in Makepad.
- The task involves platform compatibility, conditional compilation, or OS-specific behavior across desktop, mobile, or web.
- You need guidance on backend differences such as Metal, D3D11, OpenGL, WebGL, or platform modules.
Documentation
Refer to the local files for detailed documentation:
./references/platform-support.md - Platform details and OsType
IMPORTANT: Documentation Completeness Check
Before answering questions, Claude MUST:
- Read the relevant reference file(s) listed above
- If file read fails or file is empty:
- Inform user: "本地文档不完整,建议运行
/sync-crate-skills makepad --force 更新文档"
- Still answer based on SKILL.md patterns + built-in knowledge
- If reference file exists, incorporate its content into the answer
Supported Platforms
| Platform |
Graphics Backend |
OS Module |
| macOS |
Metal |
apple/metal_*.rs, apple/cocoa_*.rs |
| iOS |
Metal |
apple/metal_*.rs, apple/ios_*.rs |
| Windows |
D3D11 |
mswindows/d3d11_*.rs, mswindows/win32_*.rs |
| Linux |
OpenGL |
linux/opengl_*.rs, linux/x11*.rs, linux/wayland*.rs |
| Web |
WebGL2 |
web/*.rs, web_browser/*.rs |
| Android |
OpenGL ES |
android/*.rs |
| OpenHarmony |
OHOS |
open_harmony/*.rs |
| OpenXR |
VR/AR |
open_xr/*.rs |
OsType Enum
pub enum OsType {
Unknown,
Windows,
Macos,
Linux { custom_window_chrome: bool },
Ios,
Android(AndroidParams),
OpenHarmony,
Web(WebParams),
OpenXR,
}
// Check platform in code
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
match cx.os_type() {
OsType::Macos => { /* macOS-specific */ }
OsType::Windows => { /* Windows-specific */ }
OsType::Web(_) => { /* Web-specific */ }
_ => {}
}
}
Platform Detection
// In Cx
impl Cx {
pub fn os_type(&self) -> OsType;
pub fn gpu_info(&self) -> &GpuInfo;
pub fn xr_capabilities(&self) -> &XrCapabilities;
pub fn cpu_cores(&self) -> usize;
}
Conditional Compilation
// Compile-time platform detection
#[cfg(target_os = "macos")]
fn macos_only() { }
#[cfg(target_os = "windows")]
fn windows_only() { }
#[cfg(target_os = "linux")]
fn linux_only() { }
#[cfg(target_arch = "wasm32")]
fn web_only() { }
#[cfg(target_os = "android")]
fn android_only() { }
#[cfg(target_os = "ios")]
fn ios_only() { }
Platform-Specific Features
Desktop (macOS/Windows/Linux)
- Window management (resize, minimize, maximize)
- File dialogs
- System menu
- Drag and drop
- Multiple monitors
Mobile (iOS/Android)
- Touch input
- Virtual keyboard
- Screen orientation
- App lifecycle (foreground/background)
Web (WebGL2)
- DOM integration
- Browser events
- Local storage
- HTTP requests
Entry Point
// App entry macro
app_main!(App);
pub struct App {
ui: WidgetRef,
}
impl LiveRegister for App {
fn live_register(cx: &mut Cx) {
// Register components
crate::makepad_widgets::live_design(cx);
}
}
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
// Handle app events
self.ui.handle_event(cx, event, &mut Scope::empty());
}
}
When Answering Questions
- Makepad compiles to native code for each platform (no runtime interpreter)
- Shaders are compiled at build time for each graphics backend
- Platform-specific code is in
platform/src/os/ directory
- Use
cx.os_type() for runtime platform detection
- Use
#[cfg(target_os = "...")] for compile-time platform detection
Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for enprojectnment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
1---2name: makepad-platform3description: CRITICAL: Use for Makepad cross-platform support. Triggers on: makepad platform, makepad os, makepad macos, makepad windows, makepad linux, makepad android, makepad ios, makepad web, makepad wasm, makepad metal, makepad d3d11, makepad opengl, makepad webgl, OsType, CxOs, makepad 跨平台, makepad 平台支持4---56# Makepad Platform Skill78> **Version:** makepad-widgets (dev branch) | **Last Updated:** 2026-01-199>10> Check for updates: https://crates.io/crates/makepad-widgets1112You are an expert at Makepad cross-platform development. Help users by:13- **Understanding platforms**: Explain supported platforms and backends14- **Platform-specific code**: Help with conditional compilation and platform APIs1516## When to Use17- You need to understand or target specific platforms and graphics backends in Makepad.18- The task involves platform compatibility, conditional compilation, or OS-specific behavior across desktop, mobile, or web.19- You need guidance on backend differences such as Metal, D3D11, OpenGL, WebGL, or platform modules.2021## Documentation2223Refer to the local files for detailed documentation:24- `./references/platform-support.md` - Platform details and OsType2526## IMPORTANT: Documentation Completeness Check2728**Before answering questions, Claude MUST:**29301. Read the relevant reference file(s) listed above312. If file read fails or file is empty:32 - Inform user: "本地文档不完整,建议运行 `/sync-crate-skills makepad --force` 更新文档"33 - Still answer based on SKILL.md patterns + built-in knowledge343. If reference file exists, incorporate its content into the answer3536## Supported Platforms3738| Platform | Graphics Backend | OS Module |39|----------|------------------|-----------|40| macOS | Metal | `apple/metal_*.rs`, `apple/cocoa_*.rs` |41| iOS | Metal | `apple/metal_*.rs`, `apple/ios_*.rs` |42| Windows | D3D11 | `mswindows/d3d11_*.rs`, `mswindows/win32_*.rs` |43| Linux | OpenGL | `linux/opengl_*.rs`, `linux/x11*.rs`, `linux/wayland*.rs` |44| Web | WebGL2 | `web/*.rs`, `web_browser/*.rs` |45| Android | OpenGL ES | `android/*.rs` |46| OpenHarmony | OHOS | `open_harmony/*.rs` |47| OpenXR | VR/AR | `open_xr/*.rs` |4849## OsType Enum5051```rust52pub enum OsType {53 Unknown,54 Windows,55 Macos,56 Linux { custom_window_chrome: bool },57 Ios,58 Android(AndroidParams),59 OpenHarmony,60 Web(WebParams),61 OpenXR,62}6364// Check platform in code65fn handle_event(&mut self, cx: &mut Cx, event: &Event) {66 match cx.os_type() {67 OsType::Macos => { /* macOS-specific */ }68 OsType::Windows => { /* Windows-specific */ }69 OsType::Web(_) => { /* Web-specific */ }70 _ => {}71 }72}73```7475## Platform Detection7677```rust78// In Cx79impl Cx {80 pub fn os_type(&self) -> OsType;81 pub fn gpu_info(&self) -> &GpuInfo;82 pub fn xr_capabilities(&self) -> &XrCapabilities;83 pub fn cpu_cores(&self) -> usize;84}85```8687## Conditional Compilation8889```rust90// Compile-time platform detection91#[cfg(target_os = "macos")]92fn macos_only() { }9394#[cfg(target_os = "windows")]95fn windows_only() { }9697#[cfg(target_os = "linux")]98fn linux_only() { }99100#[cfg(target_arch = "wasm32")]101fn web_only() { }102103#[cfg(target_os = "android")]104fn android_only() { }105106#[cfg(target_os = "ios")]107fn ios_only() { }108```109110## Platform-Specific Features111112### Desktop (macOS/Windows/Linux)113- Window management (resize, minimize, maximize)114- File dialogs115- System menu116- Drag and drop117- Multiple monitors118119### Mobile (iOS/Android)120- Touch input121- Virtual keyboard122- Screen orientation123- App lifecycle (foreground/background)124125### Web (WebGL2)126- DOM integration127- Browser events128- Local storage129- HTTP requests130131## Entry Point132133```rust134// App entry macro135app_main!(App);136137pub struct App {138 ui: WidgetRef,139}140141impl LiveRegister for App {142 fn live_register(cx: &mut Cx) {143 // Register components144 crate::makepad_widgets::live_design(cx);145 }146}147148impl AppMain for App {149 fn handle_event(&mut self, cx: &mut Cx, event: &Event) {150 // Handle app events151 self.ui.handle_event(cx, event, &mut Scope::empty());152 }153}154```155156## When Answering Questions1571581. Makepad compiles to native code for each platform (no runtime interpreter)1592. Shaders are compiled at build time for each graphics backend1603. Platform-specific code is in `platform/src/os/` directory1614. Use `cx.os_type()` for runtime platform detection1625. Use `#[cfg(target_os = "...")]` for compile-time platform detection163164## Limitations165- Use this skill only when the task clearly matches the scope described above.166- Do not treat the output as a substitute for enprojectnment-specific validation, testing, or expert review.167- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.