Mobile Design
Overview
Design and build mobile applications that feel native on each platform. This skill covers React Native, Flutter, and SwiftUI with deep knowledge of platform-specific Human Interface Guidelines (Apple HIG) and Material Design, gesture handling, responsive layouts, offline-first patterns, and app store submission requirements.
Phase 1: Platform Analysis
- Identify target platforms (iOS, Android, both)
- Choose framework (React Native, Flutter, SwiftUI, or cross-platform)
- Review platform-specific design guidelines
- Define navigation architecture
- Map offline requirements
STOP — Present platform and framework recommendation with rationale before design.
Framework Selection Decision Table
| Requirement |
React Native |
Flutter |
SwiftUI |
Kotlin/Compose |
| iOS only |
Possible |
Possible |
Best |
No |
| Android only |
Possible |
Possible |
No |
Best |
| Cross-platform |
Good |
Best |
No |
No |
| Native performance critical |
OK |
Good |
Best |
Best |
| Existing React web team |
Best |
Learning curve |
Learning curve |
Learning curve |
| Complex animations |
Good |
Best |
Good |
Good |
| Rapid prototyping |
Good |
Good |
Best (iOS) |
OK |
| Large existing codebase (JS) |
Best |
Rewrite |
Rewrite |
Rewrite |
Phase 2: Design Implementation
- Build component library with platform variants
- Implement navigation (tab bar, stack, drawer)
- Handle safe areas and notches
- Add gesture recognizers
- Implement responsive layouts for phone/tablet
STOP — Present navigation architecture and component inventory for review.
Platform-Specific HIG Compliance
Apple Human Interface Guidelines
| Area |
Guideline |
| Navigation |
UINavigationController (push/pop), tab bars at bottom (max 5) |
| Typography |
SF Pro / SF Pro Rounded, support Dynamic Type (all 11 sizes) |
| Safe Areas |
Respect safeAreaInsets — never under notch/home indicator |
| Gestures |
Swipe-back for navigation, long press for context menus |
| Haptics |
UIFeedbackGenerator (impact, selection, notification) |
| Colors |
Semantic system colors (label, secondaryLabel, systemBackground) |
| Modals |
Sheets (.sheet, .fullScreenCover) with drag-to-dismiss |
| Lists |
Grouped inset for settings, plain for content feeds |
| Icons |
SF Symbols library (5000+ icons, variable weight/size) |
Material Design (Android)
| Area |
Guideline |
| Navigation |
Bottom navigation bar, navigation drawer, top app bar |
| Typography |
Roboto / product font, Material type scale |
| Edge-to-edge |
Draw behind system bars, handle window insets |
| Gestures |
Predictive back gesture (Android 14+), swipe-to-dismiss |
| Haptics |
HapticFeedbackConstants (click, long press, keyboard) |
| Colors |
Material You dynamic color from wallpaper, tonal palettes |
| Components |
FAB, snackbar, bottom sheet, chips |
| Motion |
Shared element transitions, container transform |
Cross-Platform Pattern Decision Table
| Feature |
iOS Pattern |
Android Pattern |
| Back navigation |
Swipe from left edge |
System back button |
| Primary action |
Right nav bar button |
FAB |
| Alerts |
UIAlertController |
MaterialAlertDialog |
| Loading |
UIActivityIndicator |
CircularProgressIndicator |
| Segmented |
UISegmentedControl |
Tabs / Chips |
| Date picker |
Wheel picker |
Calendar picker |
| Pull to refresh |
Native support |
SwipeRefreshLayout |
| Context menu |
Long press + haptic |
Long press + popup |
Safe Area Handling
React Native
import { SafeAreaView, useSafeAreaInsets } from 'react-native-safe-area-context';
function Screen() {
const insets = useSafeAreaInsets();
return (
<View style={{ flex: 1, paddingTop: insets.top, paddingBottom: insets.bottom }}>
{/* Content */}
</View>
);
}
Flutter
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: // Content
),
);
}
SwiftUI
var body: some View {
VStack {
// Content automatically respects safe areas
}
.ignoresSafeArea(.keyboard) // Only ignore keyboard if needed
}
Gesture Navigation Patterns
| Gesture |
Usage |
Min Target |
| Tap |
Primary action |
44x44pt |
| Long press |
Context menu / secondary action |
44x44pt |
| Swipe horizontal |
Navigation, dismiss, reveal actions |
Full row |
| Swipe vertical |
Scroll, pull-to-refresh, dismiss sheet |
Full area |
| Pinch |
Zoom images/maps |
Content area |
| Pan/Drag |
Reorder, move elements |
Drag handle |
Touch Target Rules
| Rule |
Value |
| Minimum size (iOS) |
44x44pt |
| Minimum size (Android) |
48x48dp |
| Minimum spacing |
8pt between targets |
| Visual vs touch |
Visual can be smaller; use padding for touch area |
| Primary actions |
Bottom 1/3 of screen (thumb zone) |
Phase 3: Platform Polish
- Platform-specific animations and transitions
- Haptic feedback integration
- App icon and launch screen
- Dark mode and Dynamic Type support
- App store metadata and screenshots
STOP — Test on physical devices before declaring complete.
Responsive Layout Decision Table
| Form Factor |
Layout |
Navigation |
| Phone Portrait |
Single column |
Bottom tabs |
| Phone Landscape |
Single column or split |
Side tabs |
| Tablet Portrait |
Two columns |
Sidebar |
| Tablet Landscape |
Three columns |
Persistent sidebar |
React Native Responsive
import { useWindowDimensions } from 'react-native';
function useResponsive() {
const { width } = useWindowDimensions();
return {
isPhone: width < 768,
isTablet: width >= 768 && width < 1024,
isDesktop: width >= 1024,
columns: width < 768 ? 1 : width < 1024 ? 2 : 3,
};
}
Flutter Responsive
class ResponsiveLayout extends StatelessWidget {
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (context, constraints) {
if (constraints.maxWidth < 600) return MobileLayout();
if (constraints.maxWidth < 1200) return TabletLayout();
return DesktopLayout();
},
);
}
}
Offline-First Architecture
| Layer |
Pattern |
Implementation |
| Data |
Local-first |
SQLite/Realm as primary store, server as sync target |
| Updates |
Optimistic |
Apply locally, sync in background |
| Conflicts |
Resolution strategy |
Last-write-wins or field-level merge |
| Queue |
Persistent ops |
Store pending operations, retry on connectivity |
| Cache |
Stale-while-revalidate |
Serve cached, refresh in background |
Implementation Checklist
App Store Guidelines Summary
| Requirement |
Apple App Store |
Google Play Store |
| Screenshots |
6.7" and 5.5" required, 12.9" iPad |
Min 2, max 8 per device |
| App icon |
1024x1024px, no alpha, no corners |
512x512px, adaptive recommended |
| Privacy |
Nutrition labels required |
Data safety section required |
| Review time |
24-48 hours typical |
Hours to days |
| Common rejections |
Crashes, placeholder content |
Policy violations, crashes |
Performance Targets
| Metric |
Target |
| Cold start |
< 2 seconds |
| Screen transition |
< 300ms |
| Touch response |
< 100ms |
| Scroll FPS |
60fps (no drops) |
| Memory usage |
< 200MB baseline |
| App size |
< 50MB download |
Anti-Patterns / Common Mistakes
| Anti-Pattern |
Why It Is Wrong |
What to Do Instead |
| Web patterns in mobile (hover states) |
No hover on touch devices |
Use press/tap states |
| Tiny touch targets (< 44pt) |
Frustrating, accessibility fail |
Minimum 44x44pt touch area |
| iOS-styled buttons on Android |
Feels foreign, confuses users |
Use platform-native components |
| Fixed layouts for one screen size |
Breaks on tablets and foldables |
Responsive layouts with breakpoints |
| Blocking main thread with I/O |
UI freezes, ANR dialogs |
Async I/O, background threads |
| Not handling keyboard appearance |
Content hidden behind keyboard |
Adjust layout on keyboard show |
| Assuming constant connectivity |
App crashes or hangs offline |
Offline-first architecture |
| Pixel values instead of dp/pt |
Different sizes on different screens |
Use density-independent units |
| Skipping haptic feedback |
App feels cheap and unresponsive |
Add haptics for key interactions |
Documentation Lookup (Context7)
Use mcp__context7__resolve-library-id then mcp__context7__query-docs for up-to-date docs. Returned docs override memorized knowledge.
react-native — for component API, navigation, or platform-specific modules
flutter — for widget catalog, state management, or platform channels
Integration Points
| Skill |
Integration |
ui-ux-pro-max |
Color palettes, typography, UX guidelines |
ui-design-system |
Design tokens adapted for mobile |
canvas-design |
Mobile data visualization and charts |
ux-researcher-designer |
Mobile usability testing |
senior-frontend |
React Native component implementation |
deployment |
App store submission pipeline |
performance-optimization |
Mobile performance profiling |
Skill Type
FLEXIBLE — Adapt patterns to the chosen framework and target platforms. Platform-specific guidelines should be followed when targeting a single platform; cross-platform apps may blend conventions thoughtfully.
1---
2name: mobile-design
3description: >
4 Use when the user needs mobile app design and development patterns for React Native, Flutter, or
5 SwiftUI — including platform HIG compliance, gestures, and offline-first architecture. Triggers:
6 user says "mobile", "iOS", "Android", "React Native", "Flutter", "SwiftUI", "app design",
7 "mobile navigation", "touch targets", "offline-first".
8---
9
10# Mobile Design
11
12## Overview
13
14Design and build mobile applications that feel native on each platform. This skill covers React Native, Flutter, and SwiftUI with deep knowledge of platform-specific Human Interface Guidelines (Apple HIG) and Material Design, gesture handling, responsive layouts, offline-first patterns, and app store submission requirements.
15
16## Phase 1: Platform Analysis
17
181. Identify target platforms (iOS, Android, both)
192. Choose framework (React Native, Flutter, SwiftUI, or cross-platform)
203. Review platform-specific design guidelines
214. Define navigation architecture
225. Map offline requirements
23
24**STOP — Present platform and framework recommendation with rationale before design.**
25
26### Framework Selection Decision Table
27
28| Requirement | React Native | Flutter | SwiftUI | Kotlin/Compose |
29|---|---|---|---|---|
30| iOS only | Possible | Possible | Best | No |
31| Android only | Possible | Possible | No | Best |
32| Cross-platform | Good | Best | No | No |
33| Native performance critical | OK | Good | Best | Best |
34| Existing React web team | Best | Learning curve | Learning curve | Learning curve |
35| Complex animations | Good | Best | Good | Good |
36| Rapid prototyping | Good | Good | Best (iOS) | OK |
37| Large existing codebase (JS) | Best | Rewrite | Rewrite | Rewrite |
38
39## Phase 2: Design Implementation
40
411. Build component library with platform variants
422. Implement navigation (tab bar, stack, drawer)
433. Handle safe areas and notches
444. Add gesture recognizers
455. Implement responsive layouts for phone/tablet
46
47**STOP — Present navigation architecture and component inventory for review.**
48
49### Platform-Specific HIG Compliance
50
51#### Apple Human Interface Guidelines
52
53| Area | Guideline |
54|---|---|
55| Navigation | UINavigationController (push/pop), tab bars at bottom (max 5) |
56| Typography | SF Pro / SF Pro Rounded, support Dynamic Type (all 11 sizes) |
57| Safe Areas | Respect `safeAreaInsets` — never under notch/home indicator |
58| Gestures | Swipe-back for navigation, long press for context menus |
59| Haptics | UIFeedbackGenerator (impact, selection, notification) |
60| Colors | Semantic system colors (`label`, `secondaryLabel`, `systemBackground`) |
61| Modals | Sheets (`.sheet`, `.fullScreenCover`) with drag-to-dismiss |
62| Lists | Grouped inset for settings, plain for content feeds |
63| Icons | SF Symbols library (5000+ icons, variable weight/size) |
64
65#### Material Design (Android)
66
67| Area | Guideline |
68|---|---|
69| Navigation | Bottom navigation bar, navigation drawer, top app bar |
70| Typography | Roboto / product font, Material type scale |
71| Edge-to-edge | Draw behind system bars, handle window insets |
72| Gestures | Predictive back gesture (Android 14+), swipe-to-dismiss |
73| Haptics | HapticFeedbackConstants (click, long press, keyboard) |
74| Colors | Material You dynamic color from wallpaper, tonal palettes |
75| Components | FAB, snackbar, bottom sheet, chips |
76| Motion | Shared element transitions, container transform |
77
78### Cross-Platform Pattern Decision Table
79
80| Feature | iOS Pattern | Android Pattern |
81|---|---|---|
82| Back navigation | Swipe from left edge | System back button |
83| Primary action | Right nav bar button | FAB |
84| Alerts | UIAlertController | MaterialAlertDialog |
85| Loading | UIActivityIndicator | CircularProgressIndicator |
86| Segmented | UISegmentedControl | Tabs / Chips |
87| Date picker | Wheel picker | Calendar picker |
88| Pull to refresh | Native support | SwipeRefreshLayout |
89| Context menu | Long press + haptic | Long press + popup |
90
91### Safe Area Handling
92
93#### React Native
94
95```jsx
96import { SafeAreaView, useSafeAreaInsets } from 'react-native-safe-area-context';
97
98function Screen() {
99 const insets = useSafeAreaInsets();
100 return (
101 <View style={{ flex: 1, paddingTop: insets.top, paddingBottom: insets.bottom }}>
102 {/* Content */}
103 </View>
104 );
105}
106```
107
108#### Flutter
109
110```dart
111Widget build(BuildContext context) {
112 return Scaffold(
113 body: SafeArea(
114 child: // Content
115 ),
116 );
117}
118```
119
120#### SwiftUI
121
122```swift
123var body: some View {
124 VStack {
125 // Content automatically respects safe areas
126 }
127 .ignoresSafeArea(.keyboard) // Only ignore keyboard if needed
128}
129```
130
131### Gesture Navigation Patterns
132
133| Gesture | Usage | Min Target |
134|---|---|---|
135| Tap | Primary action | 44x44pt |
136| Long press | Context menu / secondary action | 44x44pt |
137| Swipe horizontal | Navigation, dismiss, reveal actions | Full row |
138| Swipe vertical | Scroll, pull-to-refresh, dismiss sheet | Full area |
139| Pinch | Zoom images/maps | Content area |
140| Pan/Drag | Reorder, move elements | Drag handle |
141
142### Touch Target Rules
143
144| Rule | Value |
145|---|---|
146| Minimum size (iOS) | 44x44pt |
147| Minimum size (Android) | 48x48dp |
148| Minimum spacing | 8pt between targets |
149| Visual vs touch | Visual can be smaller; use padding for touch area |
150| Primary actions | Bottom 1/3 of screen (thumb zone) |
151
152## Phase 3: Platform Polish
153
1541. Platform-specific animations and transitions
1552. Haptic feedback integration
1563. App icon and launch screen
1574. Dark mode and Dynamic Type support
1585. App store metadata and screenshots
159
160**STOP — Test on physical devices before declaring complete.**
161
162### Responsive Layout Decision Table
163
164| Form Factor | Layout | Navigation |
165|---|---|---|
166| Phone Portrait | Single column | Bottom tabs |
167| Phone Landscape | Single column or split | Side tabs |
168| Tablet Portrait | Two columns | Sidebar |
169| Tablet Landscape | Three columns | Persistent sidebar |
170
171#### React Native Responsive
172
173```javascript
174import { useWindowDimensions } from 'react-native';
175
176function useResponsive() {
177 const { width } = useWindowDimensions();
178 return {
179 isPhone: width < 768,
180 isTablet: width >= 768 && width < 1024,
181 isDesktop: width >= 1024,
182 columns: width < 768 ? 1 : width < 1024 ? 2 : 3,
183 };
184}
185```
186
187#### Flutter Responsive
188
189```dart
190class ResponsiveLayout extends StatelessWidget {
191 Widget build(BuildContext context) {
192 return LayoutBuilder(
193 builder: (context, constraints) {
194 if (constraints.maxWidth < 600) return MobileLayout();
195 if (constraints.maxWidth < 1200) return TabletLayout();
196 return DesktopLayout();
197 },
198 );
199 }
200}
201```
202
203### Offline-First Architecture
204
205| Layer | Pattern | Implementation |
206|---|---|---|
207| Data | Local-first | SQLite/Realm as primary store, server as sync target |
208| Updates | Optimistic | Apply locally, sync in background |
209| Conflicts | Resolution strategy | Last-write-wins or field-level merge |
210| Queue | Persistent ops | Store pending operations, retry on connectivity |
211| Cache | Stale-while-revalidate | Serve cached, refresh in background |
212
213#### Implementation Checklist
214
215- [ ] Network status detection and UI indicator
216- [ ] Local database for all critical data
217- [ ] Operation queue for pending writes
218- [ ] Retry logic with exponential backoff
219- [ ] Conflict detection and resolution strategy
220- [ ] Cache invalidation policy
221- [ ] Sync status indicator in UI
222- [ ] Graceful degradation for network-only features
223
224### App Store Guidelines Summary
225
226| Requirement | Apple App Store | Google Play Store |
227|---|---|---|
228| Screenshots | 6.7" and 5.5" required, 12.9" iPad | Min 2, max 8 per device |
229| App icon | 1024x1024px, no alpha, no corners | 512x512px, adaptive recommended |
230| Privacy | Nutrition labels required | Data safety section required |
231| Review time | 24-48 hours typical | Hours to days |
232| Common rejections | Crashes, placeholder content | Policy violations, crashes |
233
234### Performance Targets
235
236| Metric | Target |
237|---|---|
238| Cold start | < 2 seconds |
239| Screen transition | < 300ms |
240| Touch response | < 100ms |
241| Scroll FPS | 60fps (no drops) |
242| Memory usage | < 200MB baseline |
243| App size | < 50MB download |
244
245## Anti-Patterns / Common Mistakes
246
247| Anti-Pattern | Why It Is Wrong | What to Do Instead |
248|---|---|---|
249| Web patterns in mobile (hover states) | No hover on touch devices | Use press/tap states |
250| Tiny touch targets (< 44pt) | Frustrating, accessibility fail | Minimum 44x44pt touch area |
251| iOS-styled buttons on Android | Feels foreign, confuses users | Use platform-native components |
252| Fixed layouts for one screen size | Breaks on tablets and foldables | Responsive layouts with breakpoints |
253| Blocking main thread with I/O | UI freezes, ANR dialogs | Async I/O, background threads |
254| Not handling keyboard appearance | Content hidden behind keyboard | Adjust layout on keyboard show |
255| Assuming constant connectivity | App crashes or hangs offline | Offline-first architecture |
256| Pixel values instead of dp/pt | Different sizes on different screens | Use density-independent units |
257| Skipping haptic feedback | App feels cheap and unresponsive | Add haptics for key interactions |
258
259## Documentation Lookup (Context7)
260
261Use `mcp__context7__resolve-library-id` then `mcp__context7__query-docs` for up-to-date docs. Returned docs override memorized knowledge.
262- `react-native` — for component API, navigation, or platform-specific modules
263- `flutter` — for widget catalog, state management, or platform channels
264
265---
266
267## Integration Points
268
269| Skill | Integration |
270|---|---|
271| `ui-ux-pro-max` | Color palettes, typography, UX guidelines |
272| `ui-design-system` | Design tokens adapted for mobile |
273| `canvas-design` | Mobile data visualization and charts |
274| `ux-researcher-designer` | Mobile usability testing |
275| `senior-frontend` | React Native component implementation |
276| `deployment` | App store submission pipeline |
277| `performance-optimization` | Mobile performance profiling |
278
279## Skill Type
280
281**FLEXIBLE** — Adapt patterns to the chosen framework and target platforms. Platform-specific guidelines should be followed when targeting a single platform; cross-platform apps may blend conventions thoughtfully.