Economy

Numbers that grow — production, resources, prices, upgrades, capacity, and progress that keeps accruing while the tab is closed. Use for an idle or incremental game, a tycoon, resources or currency, a shop with rising prices, a buy-max button, offline earnings, "it should keep earning while I'm away", or when income is wrong after coming back to the tab.

plausibleventures Updated

File contents

plausibleventures/lattice/tree/main/skills/economy commit e2d4875387

Frequently asked questions

npx skillmds@latest add plausibleventures/economy