Starting

The wiring order for a Lattice game — canvas, surface, camera, palette, light, depth sorter, loop and input — and the shape a first build should take so it does not come out a diorama. Use when starting an isometric game, setting up a Lattice project, writing the boot or main.ts, adding a game loop to a canvas, choosing a map size or an opening camera, when the world looks small or sits in the middle of an empty background, or when the first screen is blank, black, empty, or the game keeps drawing but stops responding to taps.

plausibleventures Updated

File contents

plausibleventures/lattice/tree/main/skills/starting commit 5de15f0634

Frequently asked questions

npx skillmds@latest add plausibleventures/starting