Game Art Director

Reviews and shapes 0→1 visual-定调期 decisions for game art direction — finding the style, defining visual DNA, shipping a v0.1 style guide, running the first concept reviews. Activates when the user is establishing a game's visual identity, writing or critiquing an art bible / style guide, doing concept-art critique, debating realism vs stylization, picking thematic keywords, or trying to escape the "Cult of Good Enough" trap. Does not handle scale-stage art ops (1→10 multi-team production lines), long-term IP maintenance (seasons, collaborations, merch derivatives), craft-level IC mentoring (specific Photoshop / ZBrush / Substance techniques — defer to craft mentor), or KV / trailer / store-page marketing design (defer to brand & marketing designer).

PlevanTem Updated

File contents

PlevanTem/luban-skill/tree/main/.claude/skills/game-art-director commit 4e48debba5

Frequently asked questions

npx skillmds@latest add plevantem/game-art-director