Vr

Virtual reality (VR) reality tech. Locomotion, comfort defaults, controllers/hands, performance budgets, and interaction patterns.

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VR (Virtual Reality)

Use when the user is building an immersive VR experience (Quest/PCVR) in WebXR or OpenXR.

Comfort Defaults

  • Teleport locomotion + snap-turn
  • No forced acceleration; no camera shake by default
  • Stable horizon; keep UI readable and at comfortable depth

Interaction Defaults

  • Start with ray pointer + grab/select
  • Use clear affordances: hover, highlight, haptics (when supported)

Debug Checklist

  • Confirm runtime (OpenXR) and controller profiles
  • Validate action bindings and input mappings per device
  • Measure on-device frame timing early

See also: ar-vr-xr for performance and privacy checklists.

plurigrid/asi/tree/main/skills/vr commit 17748c48f4

Frequently asked questions

npx skillmds@latest add plurigrid/vr