Maw Reason

Expensive, human-invoked adversarial deliberation over a QUESTION (not a task). Runs a five-role chain — premise check, generator, compressor, attacker, synthesizer — as real isolated spawns, and returns a synthesis with an explicit disagreement ledger and what-would-change-my-mind. Use when the cost of being wrong is high and genuine uncertainty exists: architecture forks, irreversible migrations, "should we X or Y" with real stakes. Do NOT use for lookups, trivia, or questions a single careful answer settles — it costs roughly 200-350k tokens and several minutes. Supports flags: --fast (lower compressor/attacker/synthesizer effort for speed, at the cost of a thinner attack surface), --keep (persist the trace for audit), --passes N (extra attack passes, default 1), --high-assurance (dual independent generators on distinct profiles, +1 spawn), --seed N (reproduce a previous run's role assignment), --force-premise (run the full chain even if the premise check flags the question). Model-invocation is guarded: i

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npx skillmds@latest add pockerhead/maw-reason