interfaces-that-feel
Catalogue stub — full skill: Owl-Listener/designer-skills
Decision tree
Is the full skill already installed?
- Global:
grep -q "^das:" ~/.agents/skills/interfaces-that-feel/SKILL.md 2>/dev/null && echo "pointer" || echo "installed" - Project:
grep -q "^das:" .agents/skills/interfaces-that-feel/SKILL.md 2>/dev/null && echo "pointer" || echo "installed" - No
das:block → full skill installed, invoke and proceed das:block present → go to step 2
- Global:
Detect scope, then install:
[ -e ~/.agents/skills/interfaces-that-feel ] && echo "global" || echo "project"Global:
npx skills add Owl-Listener/designer-skills --skill interfaces-that-feel -g -yProject:
npx skills add Owl-Listener/designer-skills --skill interfaces-that-feel -yClaude Code: send either command as a chat message starting with
!to run it without leaving the conversation.
What it does
Owls distinctive affective-design method: name the user’s felt state → find a physical-world analogue → extract a behavioral property (weight, resistance, recovery arc) → apply it to easing, delay, copy tone, or spacing. Includes a copy-voice-by-state table and emotional-timing principles. Bigger general UX skills exist, but none package this specific felt-state→property translation.
When NOT to use
- You need raw motion engineering → use
gsap-skillsormotion-design-skill - A broad design review → use
design-consultationorplan-design-review