shader-dev
Catalogue stub — full skill: MiniMax-AI/skills
Decision tree
Is the full skill already installed? Check whether the skill at this location still has a
das:block:- Global:
grep -q "^das:" ~/.agents/skills/shader-dev/SKILL.md 2>/dev/null && echo "pointer" || echo "installed" - Project:
grep -q "^das:" .agents/skills/shader-dev/SKILL.md 2>/dev/null && echo "pointer" || echo "installed" - No
das:block → full skill installed, invoke it and proceed das:block present → go to step 2
- Global:
Detect scope, then install:
To detect scope:
[ -e ~/.agents/skills/shader-dev ] && echo "global" || echo "project"Global (installed with
-g):npx skills add MiniMax-AI/skills --skill shader-dev -g -yProject (installed without
-g):npx skills add MiniMax-AI/skills --skill shader-dev -yClaude Code: send either command as a chat message starting with
!to run it without leaving the conversation.
Invoke after install
- Skill name:
shader-dev - Trigger phrases: "shader", "GLSL", "ray marching", "fluid simulation", "WebGL shader"
What it does
Official MiniMax GLSL shader skill covering the full real-time graphics toolbox: ray marching for 3D SDFs, fluid dynamics simulation, particle systems, and procedural pattern generation. Produces working WebGL fragment/vertex shaders with correct uniforms, time-based animation, and noise functions.