swiftui-design-skill
Catalogue stub — full skill: wholiver/swiftui-design-skill
Decision tree
Is the full skill already installed?
- Global:
grep -q "^das:" ~/.agents/skills/swiftui-design-skill/SKILL.md 2>/dev/null && echo "pointer" || echo "installed" - Project:
grep -q "^das:" .agents/skills/swiftui-design-skill/SKILL.md 2>/dev/null && echo "pointer" || echo "installed" - No
das:block → full skill installed, invoke and proceed das:block present → go to step 2
- Global:
Detect scope, then install:
[ -e ~/.agents/skills/swiftui-design-skill ] && echo "global" || echo "project"Global:
npx skills add wholiver/swiftui-design-skill --skill swiftui-design-skill -g -yProject:
npx skills add wholiver/swiftui-design-skill --skill swiftui-design-skill -y
Invoke after install
- Skill name:
swiftui-design-skill - Trigger phrases: "SwiftUI design", "SwiftUI visual design", "iOS visual design", "SwiftUI aesthetics"
What it does
SwiftUI visual design skill for building distinctive iOS/macOS interfaces that avoid generic AI-slop patterns. Focuses on the aesthetic layer rather than code structure: design direction and visual style selection, layout and spacing systems, typography, color, brand-asset integration, and a multi-dimension design review of the resulting UI. Use when a SwiftUI screen looks generic or AI-generated, when choosing a visual direction for a new app, or when prototyping polished iOS interfaces.
When NOT to use
- SwiftUI code architecture, view composition, or idiomatic patterns → use
swiftui-patterns - iOS 26 Liquid Glass APIs, animations, and verified UI component code → use
swiftui-claude-skills - Apple platform interaction/HIG conformance rather than visual craft → use
apple-hig-skills - Cross-platform mobile design (Android + iOS) → use
mobile-app-ui-designormobile-app-design