threejs-claude-skill-package
Catalogue stub — full package: OpenAEC-Foundation/Three.js-Claude-Skill-Package
Decision tree
Is the package already installed? Check:
~/.design-agent-skills/skills/threejs-claude-skill-package/SKILL.mdexists.- Yes → invoke the relevant skill and proceed
- No → go to step 2
Do you have shell access?
- Yes → run the install command below, then invoke the skill
- No → show the install command; in Claude Code, send it as a chat message starting with
!— add-gfor global install or omit for project-only
Install command
npx skills add OpenAEC-Foundation/Three.js-Claude-Skill-Package
Invoke after install
- Skill name:
threejs-claude-skill-package - Trigger phrases: "OpenAEC", "Three.js BIM", "IFC Three.js", "React Three Fiber skills"
What it does
Provides 24 deterministic Three.js skill modules maintained by the Open AEC (Architecture, Engineering, Construction) Foundation. Covers the full modern Three.js ecosystem: core WebGL, WebGPU renderer, React Three Fiber with Drei helpers, physics integration, and IFC file loading for BIM/architecture workflows. Each skill is scoped and deterministic — specify the exact domain and the right skill activates.
When NOT to use
- Non-architectural general 3D — use cloudai-threejs instead
- WebGPU-only shader work — use webgpu-claude-skill instead
- ECS game architecture — use threejs-ecs-ts instead