Adversarial IOS Design

Use this skill to gate iOS SwiftUI design and UX with a pass/fail adversarial review — a single blind reviewer subagent judges screens, diffs, or features against 56 decidable HIG-derived rules, working backwards from mandatory rendered evidence, simulator screenshots (light, dark, accessibility text size) and interaction recordings tiled into filmstrips. Covers navigation/IA (tab bars, five tabs max, system Back), modality and flow grammar (sheets, alerts, unsaved-content protection), layout (44pt targets, safe areas, Dynamic Type), color and contrast, typography floors, Liquid Glass, feedback states (empty, loading, error, launch), motion — filmstrip-primary except the spring-curve and Reduce Motion checks, so code alone never prescribes an unseen animation, and gratuitous decoration fails — plus haptics and craft. Fixes must be the minimal change, removal preferred over addition. Trigger before merging user-facing SwiftUI work. Verdicts only, never fixes; targets without a SwiftUI UI surface abort.

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