asgardbench-eval
AsgardBench - Evaluating Visually Grounded Interactive Planning Under Minimal Feedback — Tupini et al. (2026) (arXiv:2603.15888, 2026)
What this evaluates
This benchmark evaluates visually grounded interactive planning by testing an agent's ability to dynamically adapt action sequences based on real-time visual observations. It isolates plan adaptation from navigation and low-level manipulation, measuring how well models track environmental state and revise plans under minimal or absent corrective feedback.
Datasets
- AsgardBench — total 108; splits: test (108); repo https://github.com/microsoft/AsgardBench
Metrics
success_rate(primary) — range: [0, 1]- Binary success per task (1 if the task completes successfully within the allowed step limit, 0 otherwise), averaged across all 108 tasks. Success is determined by the environment's termination condition.
Input / output format
Input: Per instance, the model receives a visual observation (image), a task instruction, and a prompt containing the history of previous actions. The prompt varies by experimental condition: Baseline (action history + Success/Failure tags), No Feedback (action history only), or Detailed Feedback (action history + explicit error explanations).
Output: A single action string formatted as a verb-object pair (e.g., 'FIND Plate', 'PICKUP Egg', 'CLEAN Mug').
Scoring recipe
def evaluate_task(model_output, env_state, max_steps):
history = []
for t in range(max_steps):
action = model_output[t]
obs, success_flag, done = env.step(action)
history.append((action, success_flag))
if done:
return 1.0 if success_flag else 0.0
return 0.0
# Aggregate across all 108 tasks
success_rate = sum(evaluate_task(task) for task in tasks) / len(tasks)
Common pitfalls
- Models may exploit textual priors or detailed corrective feedback to bypass actual visual grounding, artificially inflating Text-Only performance.
- Visual misinterpretations (e.g., confusing reflections or shadows for task-relevant objects) are common and directly cause state-tracking failures.
- Agents frequently get stuck in repetitive action loops or consecutive failure states, triggering early termination before reaching the step limit.
Evidence (verbatim from paper)
Figure 2: Success rates for each model under image based and Text-Only conditions. Visual input substantially improves performance for all but the weakest models, confirming that AsgardBench requires perception-conditioned reasoning. Agents can’t rely on memorized action templates or detailed feedback.
Citation
@misc{tupini2026asgardbench,
title={AsgardBench - Evaluating Visually Grounded Interactive Planning Under Minimal Feedback},
author={Tupini et al. (2026)},
year={2026},
note={arXiv:2603.15888}
}
- arXiv: 2603.15888