shorter-splatting-eval
Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists — Liu et al. (2026) (arXiv:2603.09277, 2026)
What this evaluates
Evaluates the training efficiency and reconstruction fidelity of a 3D Gaussian Splatting method that uses scale reset and entropy-constrained alpha blending to reduce Gaussian list lengths.
Datasets
- Mip-NeRF 360 — total ?; splits: train (-1), test (-1)
- Deep Blending — total ?; splits: train (-1), test (-1)
- Tanks and Temples — total ?; splits: train (-1), test (-1)
Metrics
PSNR(primary) — range: [0, ∞)- Peak Signal-to-Noise Ratio computed in linear RGB space between rendered and ground-truth images. Higher is better.
SSIM— range: [0, 1]- Structural Similarity Index Measure comparing local patterns of pixel intensities. Higher is better.
LPIPS— range: [0, 1]- Learned Perceptual Image Patch Similarity using deep features. Lower is better.
Time(s)— range: seconds- Total training time in seconds required to reach the specified iteration count.
N_G— range: count- Total number of 3D Gaussians in the final optimized scene representation.
Input / output format
Input: Multi-view images and corresponding camera poses for a static 3D scene.
Output: Rendered images from the optimized 3D Gaussian representation at specified test viewpoints.
Scoring recipe
def evaluate(rendered_imgs, gt_imgs, training_time_s, final_gaussian_count):
psnr = compute_psnr(rendered_imgs, gt_imgs)
ssim = compute_ssim(rendered_imgs, gt_imgs)
lpips = compute_lpips(rendered_imgs, gt_imgs)
return {
'PSNR': psnr,
'SSIM': ssim,
'LPIPS': lpips,
'Time(s)': training_time_s,
'N_G': final_gaussian_count
}
Common pitfalls
- Comparing training times without controlling for iteration count or target Gaussian count, as speedups are highly dependent on these constraints.
- Misinterpreting LPIPS directionality (lower is better) compared to PSNR/SSIM (higher is better).
- Ignoring that the paper evaluates under two distinct setups (Taming-3DGS target counts vs. Mini-Splatting2 target counts) which yield different performance baselines.
Evidence (verbatim from paper)
Table 1: Quantitative comparison across three datasets. We follow Taming-3DGS’s target Gaussian count setup (3.3M, 2.8M, 1.8M for the three datasets respectively) for fair comparison. | Method | Iters | Mip-NeRF 360 | | | | | Deep Blending | | | | | Tanks and Temples | | | | | | | | N_G | PSNR↑ | SSIM↑ | LPIPS↓ | Time(s)↓ |
Citation
@misc{liu2026shortersplatting,
title={Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists},
author={Liu et al. (2026)},
year={2026},
note={arXiv:2603.09277}
}
- arXiv: 2603.09277