Tictactoe Manipulation Eval

Evaluates a robot's ability to perform adversarial interaction and temporal reasoning through a structured pick-and-place board game. It tests the integration of vision-based contour segmentation, game-state reasoning via Minimax, and precise motion planning under hardware constraints. Use when the user wants to benchmark on Yale-CMU-Berkeley objects set, or asks about evaluating this task. Reports t_sub.

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