Frontend Design
A shared design system for building beautiful, distinctive, multimedia-rich HTML stories. This is not a pipeline stage; it is a library the Designer reads to choose a visual language and the Programmer reads to implement it, so output looks like an editorial product, not a default template.
When to use
- Designer: before writing
page_rhythmand per-section visuals, pick a theme and component vocabulary from here. Borrow tokens, layout, and component recipes; record the chosen theme indesigner.jsonpage_rhythm. - Programmer: implement the chosen theme's tokens as CSS
:rootvariables and build each visual with the matching component recipe and motion/accessibility rules here.
Core principles
- Editorial, not generic. Avoid the default-AI look (bootstrap blue, purple gradient hero, everything centered, one system font, evenly-spaced soulless cards). Commit to one bold idea per story. See
references/themes.json→anti_patterns. - Rich media by default. A story should use multiple channels well — charts, images, video, audio, interactives/maps — each presented with craft, not dumped in. See
references/media_presentation.json. - One system, themed per story. All color/type/space/shadow flow from CSS
:roottokens so the whole page is coherent and re-themeable. Seereferences/design_tokens.json. - Structure carries the reading. A clear content column, deliberate full-bleed moments, and consistent section rhythm. See
references/layout.json. - Motion and access are part of the design. Subtle scroll reveals and transitions, always respecting
prefers-reduced-motion, AA contrast, focus states, and "never autoplay sound." Seereferences/interaction.json. - Self-contained. Single HTML file; allowed CDNs only (Vega-Embed, Leaflet, optionally D3/PDF.js); inline data; works on
file://.
References
references/design_tokens.json— color roles, data-color scales, fluid type scale, spacing/radius/shadow, themed via:root.references/layout.json— content column, full-bleed breakout, section rhythm, responsive grid, sticky patterns.references/components.json— recipes: hero/teaser, stat callouts, card deck, pull quote, chart/map frames, audio players, scrollytelling, before/after, guess-reveal, data table, references footer.references/media_presentation.json— how to present each channel (image, video, audio, chart, map, instance) richly, and the "all five channels by default" doctrine.references/themes.json— ready-made distinctive themes (token presets) and the anti-patterns to avoid.references/interaction.json— motion, scroll reveal, transitions, accessibility, reduced-motion, performance.
A story is well-designed when it commits to one clear visual identity, uses several media channels with craft, reads cleanly on mobile and desktop, and could not be mistaken for a default template.