SSE/AVX → ARM NEON Porting Guide
Platform Guard Pattern
Standard structure for adding a NEON path alongside existing x86 code:
#if defined(__ARM_NEON) || defined(__ARM_NEON__)
# include <arm_neon.h>
#elif defined(__SSE2__)
# include <immintrin.h>
#endif
void compute(float* dst, const float* a, const float* b) {
#if defined(__ARM_NEON)
float32x4_t va = vld1q_f32(a);
float32x4_t vb = vld1q_f32(b);
vst1q_f32(dst, vaddq_f32(va, vb));
#elif defined(__SSE__)
_mm_storeu_ps(dst, _mm_add_ps(_mm_loadu_ps(a), _mm_loadu_ps(b)));
#else
for (int i = 0; i < 4; i++) dst[i] = a[i] + b[i];
#endif
}
For AArch64-only operations (float64, vzip2q_*, vdivq_f32, most rounding), use defined(__aarch64__) in addition to or instead of __ARM_NEON.
Project wrapper headers: If the project has its own NEON header (e.g., neon_intrins.h in zlib-ng), include that instead of <arm_neon.h> directly. Project wrappers handle compiler portability (MSVC vs GCC), define convenience macros like vqsubq_u16_x4_x1, and extend standard intrinsics with alignment-hint variants (_ex suffix). Always check for a project-level NEON header before reaching for the system one.
Type Selection
__m128i is a generic 128-bit container. The NEON type depends on the operation's element type (read it from the intrinsic suffix):
| SSE suffix / type | NEON type | Element |
|---|---|---|
_epi8 / __m128i |
int8x16_t |
signed 8-bit |
_epi16 / __m128i |
int16x8_t |
signed 16-bit |
_epi32 / __m128i |
int32x4_t |
signed 32-bit |
_epi64 / __m128i |
int64x2_t |
signed 64-bit |
_epu8 / __m128i |
uint8x16_t |
unsigned 8-bit |
_epu16 / __m128i |
uint16x8_t |
unsigned 16-bit |
_epu32 / __m128i |
uint32x4_t |
unsigned 32-bit |
_epu64 / __m128i |
uint64x2_t |
unsigned 64-bit |
_ps / __m128 |
float32x4_t |
32-bit float |
_pd / __m128d |
float64x2_t |
64-bit float (AArch64 only) |
For reinterpretation between types (e.g., treating float32x4_t as uint32x4_t for bitwise ops), use vreinterpretq_<dst>_<src>().
For operations that mix input/output types (pack, unpack, cvt), choose the NEON type matching the output element type.
AVX-512 (512-bit) Decomposition
NEON has no 512-bit registers. Each _mm512_* op decomposes into four independent 128-bit NEON ops, mirroring the AVX-256 → NEON pattern but with four halves instead of two. Several AVX-512 features go beyond width and need NEON-specific recipes: __mmaskN mask types (replace with plain uintNN_t), masked load/store (no NEON equivalent — use scalar tail or vbslq_u8 blend), compare-to-bitmask (vshrn_n_u16(_, 4) packer), full-vector horizontal reductions (4-way tree + vXXXvq_*), SAD / maddubs / madd / VNNI dot products, four-lane CLMUL, and cross-lane permutes (vqtbl4q_u8, AArch64-only).
See avx512-decomposition.md for the full recipe set covering load/store split, element-wise decomposition, constants & casts, lane extract/insert, mask types, masked load/store, compare-to-bitmask, horizontal reductions, SAD/maddubs/madd/VNNI, CLMUL (_mm512_clmulepi64_epi128 → 4× vmull_p64), and cross-lane permute / shuffle / ternarylogic.
AVX 256-bit Decomposition
NEON has no 256-bit registers. Split __m256* into two 128-bit halves and apply the SSE equivalent to each:
// Porting _mm256_add_epi32(a, b) → NEON
// Load 256-bit data as two 128-bit halves (from raw pointer)
int32x4_t a_lo = vld1q_s32((const int32_t*)ptr_a + 0);
int32x4_t a_hi = vld1q_s32((const int32_t*)ptr_a + 4);
int32x4_t b_lo = vld1q_s32((const int32_t*)ptr_b + 0);
int32x4_t b_hi = vld1q_s32((const int32_t*)ptr_b + 4);
// Apply the SSE op to each half independently
int32x4_t r_lo = vaddq_s32(a_lo, b_lo);
int32x4_t r_hi = vaddq_s32(a_hi, b_hi);
When the codebase wraps __m256i in a struct, extract halves via pointer cast:
const __m128i* halves = (const __m128i*)&avx_val;
__m128i lo = halves[0];
__m128i hi = halves[1];
See avx-decomposition.md for cross-lane operations (permute, broadcast, extract/insert).
Prefer xN Struct Loads for Memory-Bound Loops
When porting a loop that applies a uniform operation (e.g., saturating subtract) across a large array, using _x4 struct loads/stores is better than 4 individual vld1q calls — it gives the compiler and hardware more context to optimise memory access:
// Naive decomposition (4 independent loads — suboptimal for bandwidth-bound loops)
uint16x8_t v0 = vld1q_u16(table);
uint16x8_t v1 = vld1q_u16(table + 8);
uint16x8_t v2 = vld1q_u16(table + 16);
uint16x8_t v3 = vld1q_u16(table + 24);
// ... 4 subtracts, 4 stores
// Better: xN struct load (processes 64 bytes in one operation)
uint16x8x4_t chunk = vld1q_u16_x4(table);
chunk.val[0] = vqsubq_u16(chunk.val[0], wsize);
chunk.val[1] = vqsubq_u16(chunk.val[1], wsize);
chunk.val[2] = vqsubq_u16(chunk.val[2], wsize);
chunk.val[3] = vqsubq_u16(chunk.val[3], wsize);
vst1q_u16_x4(table, chunk);
table += 32; // advance forward (idiomatic ARM direction)
If the project wrapper defines _ex alignment-hint variants, add the alignment:
uint16x8x4_t chunk = vld1q_u16_x4_ex(table, 256); // 256-bit = 32-byte alignment hint
vst1q_u16_x4_ex(table, chunk, 256);
The 256 is the alignment in bits; the hint lets the microarchitecture use wider memory bus transactions. Only use it when the pointer is actually aligned to that boundary.
Loop direction: Iterate forward through the array (increment table += N), not backward. Mirroring x86 backward iteration adds complexity with no ARM benefit and prevents the hardware prefetcher from recognising the sequential access pattern.
Broadcast inside, not outside: Pass the scalar value to the inner function and call vdupq_n_u16 there, rather than pre-building the broadcast vector in the caller and passing uint16x8_t. This keeps the API simple and matches idiomatic ARM NEON style:
// Prefer this:
static inline void process(uint16_t *table, uint32_t n, uint16_t wsize) {
uint16x8_t v = vdupq_n_u16(wsize);
...
}
// Over this:
static inline void process(uint16_t *table, uint32_t n, const uint16x8_t wsize) { ... }
PCLMULQDQ → PMULL (CRC32)
First decide the algorithm, then translate. A line-for-line PCLMULQDQ→PMULL port is usually not the fastest ARM CRC and measured 0.30× of upstream on zlib-ng. Unlike x86, AArch64 has a hardware CRC32 instruction (
__crc32b/h/w/d, feature+crc) on a separate execution port from PMULL. The upstream-class kernel runs scalar hardware-CRC lanes in parallel with wide PMULL folding (e.g. 9-way fold + 3-way__crc32d, 192 B/iter,EOR3-combined). If the target has+crc, write that hybrid as the primary kernel — do not transliterate the x86 fold. See the "Choosing the ARM algorithm" section of crc32-pmull.md before writing any code.
For the fold mechanics: _mm_clmulepi64_si128 maps to vmull_p64 / vmull_high_p64 from <arm_acle.h> (feature guard: __ARM_FEATURE_PMULL). The result is poly128_t; reinterpret back with vreinterpretq_u8_p128(...). Each of the four imm8 lane-select variants maps to a different vgetq_lane_p64 / vmull_high_p64 combination — define named clmul_lo_lo / clmul_hi_lo / clmul_lo_hi / clmul_hi_hi macros rather than inlining the reinterpret chain. Use EOR3 (veor3q_u64, feature __ARM_FEATURE_SHA3) to fuse the two fold XORs plus the new data load into one instruction.
See crc32-pmull.md for the algorithm-choice decision rule, the hardware-CRC baseline (+crc variant) kernel, macros, _mm_set_epi32 / _mm_shuffle_epi8 / _mm_blend_epi16 replacements, polynomial constants, fold-state patterns, Chorba algorithm, and Barrett reduction.
Common Intrinsic Mappings
See type-mappings.md for comprehensive tables.
Quick reference for the most frequent operations:
// Arithmetic
vaddq_s32 / vsubq_s32 / vmulq_s32 // epi32 add/sub/mul
vaddq_f32 / vsubq_f32 / vmulq_f32 // ps add/sub/mul
vdivq_f32 // ps div (AArch64); use Newton-Raphson on ARMv7
// Bitwise (element type is arbitrary for bitwise ops — pick any matching width)
vandq_s32 / vorrq_s32 / veorq_s32 // and/or/xor
vmvnq_s32 // NOT; andnot = vmvnq then vand
// Shift (immediate — count must be compile-time constant)
vshlq_n_s32 / vshrq_n_s32 / vshrq_n_u32 // slli / srai / srli
// Variable shift — NEON shifts left on positive count, right on negative
vshlq_s32(a, vdupq_n_s32(-n)) // right-shift by n
// Compare (result is all-ones mask per lane, matching SSE semantics)
vceqq_s32 / vcgtq_s32 / vcgeq_s32 // returns uint32x4_t — cast with vreinterpretq_s32_u32
ARM NEON Performance Patterns — MANDATORY for hot kernels
A correct translation is not a finished port. The single biggest cause of a slow ARM64 port is mechanically mirroring the x86 microarchitecture — copying the SSE 16-byte stride, the per-iteration multiply, the single accumulator, the backward loop — instead of re-tuning for the ARM pipeline. A line-for-line transcription that "produces identical results to the SSE2 source" will typically run at 0.4×–0.8× of upstream's hand-tuned ARM kernel (measured on zlib-ng: adler32 0.78×, slide_hash 0.58×, compare256 0.48×, adler32_copy 0.41×).
x86 and ARM have different SIMD shapes. x86 has 256/512-bit registers and tolerates unaligned access cheaply; ARM NEON is 128-bit but typically has more SIMD issue ports and a load pipeline that rewards wider unrolling and more ILP. The right port re-derives the loop structure for ARM — it does not transliterate the x86 one.
For any kernel inside a hot loop (checksums, compare, hash, copy, CRC), you MUST evaluate all five patterns below and apply each one that fits. Treat skipping one as a defect, not an optimization opportunity. See neon-performance-patterns.md for the full guide:
- Loop unrolling — 64B/iter with
_x4struct loads (non-copy) vs. four separate loads (copy). A 16B/iter loop (the SSE stride) leaves most ARM SIMD ports idle. - Deferred multiply — accumulate widened byte sums (
vaddw_u8) in the loop, apply the weight table once after withvmlal_u16. Never carry the x86_mm_madd_epi16/maddubsmultiply into the NEON loop body. - Multiple accumulators — ≥4 independent
uint32x4_taccumulators to expose ILP; reduce once at the end. A single accumulator (the usual x86 shape) serializes the narrower NEON datapath. - Alignment preamble — peel the unaligned head with scalar code, then align
srcto 32 bytes before the SIMD loop (x86 hid this cost; some ARM cores do not). - Copy vs non-copy hot paths — separate functions to eliminate the in-loop
if (copy)branch.
Iterate forward, not backward. Mirroring an x86 backward loop defeats the ARM hardware prefetcher for no benefit.
Verify, don't assume. When a benchmark exists, build the ARM64 kernel and compare its throughput against the prior/upstream implementation at a large buffer (≥1 MiB). If the port is materially slower, the cause is almost always one of the five patterns above left unapplied — go back and apply it before declaring the port done.
Implementation Checklist
- Identify the element type from the intrinsic suffix (
_epi32,_ps,_epu8, etc.) - Select the NEON type from the table above
- For
__m128*: map directly to avXXXq_(quad, 128-bit) intrinsic - For
__m256*: split into_lo/_hihalves — or usevld1q_<type>_x4for memory-bound loops (see AVX 256-bit Decomposition) - Use
vreinterpretq_<dst>_<src>()when switching element interpretation (e.g., float ↔ int for bitwise) - Guard
float64x2_tusage withdefined(__aarch64__) - If no direct NEON equivalent exists, consult type-mappings.md for multi-step recipes
- Check for a project-level NEON wrapper header before including
<arm_neon.h>— it may provide_exalignment-hint variants and convenience macros - Prefer forward iteration; only mirror x86 backward loops when the algorithm genuinely requires it
- Pass scalar broadcast values to inner functions and call
vdupq_ninside — don't pre-build the vector in the caller - Hot loop? Re-tune, don't transcribe (MANDATORY). Before finishing, apply every relevant pattern from neon-performance-patterns.md: 64B/iter unroll, deferred multiply, ≥4 accumulators, alignment preamble, copy/non-copy split. A kernel that keeps the SSE 16B stride, an in-loop multiply, or a single accumulator is not done. If a benchmark exists, confirm throughput is ≥ the implementation you replaced.
- PCLMULQDQ / CRC32: see crc32-pmull.md — and read its "Choosing the ARM algorithm" note first: a literal PCLMULQDQ→PMULL port is usually not the fastest ARM CRC.
- AVX-512 (
_mm512_*,__mmaskN): see avx512-decomposition.md — every 512-bit op becomes four 128-bit ops; mask types becomeuintNN_t; masked load/store, compare-to-bitmask, full-vector reductions, SAD/maddubs/VNNI, and_mm512_clmulepi64_epi128need the NEON-specific recipes documented there