Webgl

Ships WebGL on live web pages: small always-on shader widgets in product UI (one shared context, one frame loop with a 30fps cap and visibility pause, fragment cost, real optics, DPR chosen by shader cost, context loss and restore, fallbacks, SSR, accessibility), Three.js and React Three Fiber audits (severity by render loop, disposal, colour space, resize and pixel ratio, a visual rubric), and scroll-driven 3D launch pages (content and scene systems, the scene contract, glTF, Draco, KTX2 and HDR loaders, budgets, quality tiers, an asset manifest and a blueprint), with a GPU probe script. Use when adding, reviewing or debugging a shader, canvas or Three.js element on a website or app, auditing an R3F scene, or building a 3D product launch page.

Quegenx Updated

File contents

Quegenx/agent-skills/tree/main/skills/web-ui/webgl commit 4829a4a1e4

Frequently asked questions

npx get-skill add quegenx/webgl