fixing-accessibility
When to Use
Use this skill when you need audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.
Fix accessibility issues.
how to use
Do not rewrite large parts of the UI. Prefer minimal, targeted fixes.
when to apply
Reference these guidelines when:
- adding or changing buttons, links, inputs, menus, dialogs, tabs, dropdowns
- building forms, validation, error states, helper text
- implementing keyboard shortcuts or custom interactions
- working on focus states, focus trapping, or modal behavior
- rendering icon-only controls
- adding hover-only interactions or hidden content
rule categories by priority
| priority |
category |
impact |
| 1 |
accessible names |
critical |
| 2 |
keyboard access |
critical |
| 3 |
focus and dialogs |
critical |
| 4 |
semantics |
high |
| 5 |
forms and errors |
high |
| 6 |
announcements |
medium-high |
| 7 |
contrast and states |
medium |
| 8 |
media and motion |
low-medium |
| 9 |
tool boundaries |
critical |
quick reference
1. accessible names (critical)
- every interactive control must have an accessible name
- icon-only buttons must have aria-label or aria-labelledby
- every input, select, and textarea must be labeled
- links must have meaningful text (no “click here”)
- decorative icons must be aria-hidden
2. keyboard access (critical)
- do not use div or span as buttons without full keyboard support
- all interactive elements must be reachable by Tab
- focus must be visible for keyboard users
- do not use tabindex greater than 0
- Escape must close dialogs or overlays when applicable
3. focus and dialogs (critical)
- modals must trap focus while open
- restore focus to the trigger on close
- set initial focus inside dialogs
- opening a dialog should not scroll the page unexpectedly
4. semantics (high)
- prefer native elements (button, a, input) over role-based hacks
- if a role is used, required aria attributes must be present
- lists must use ul or ol with li
- do not skip heading levels
- tables must use th for headers when applicable
5. forms and errors (high)
- errors must be linked to fields using aria-describedby
- required fields must be announced
- invalid fields must set aria-invalid
- helper text must be associated with inputs
- disabled submit actions must explain why
6. announcements (medium-high)
- critical form errors should use aria-live
- loading states should use aria-busy or status text
- toasts must not be the only way to convey critical information
- expandable controls must use aria-expanded and aria-controls
7. contrast and states (medium)
- ensure sufficient contrast for text and icons
- hover-only interactions must have keyboard equivalents
- disabled states must not rely on color alone
- do not remove focus outlines without a visible replacement
8. media and motion (low-medium)
- images must have correct alt text (meaningful or empty)
- videos with speech should provide captions when relevant
- respect prefers-reduced-motion for non-essential motion
- avoid autoplaying media with sound
9. tool boundaries (critical)
- prefer minimal changes, do not refactor unrelated code
- do not add aria when native semantics already solve the problem
- do not migrate UI libraries unless requested
common fixes
<!-- icon-only button: add aria-label -->
<!-- before --> <button><svg>...</svg></button>
<!-- after --> <button aria-label="Close"><svg aria-hidden="true">...</svg></button>
<!-- div as button: use native element -->
<!-- before --> <div
<!-- after --> <button
<!-- form error: link with aria-describedby -->
<!-- before --> <input id="email" /> <span>Invalid email</span>
<!-- after --> <input id="email" aria-describedby="email-err" aria-invalid="true" /> <span id="email-err">Invalid email</span>
review guidance
- fix critical issues first (names, keyboard, focus, tool boundaries)
- prefer native HTML before adding aria
- quote the exact snippet, state the failure, propose a small fix
- for complex widgets (menu, dialog, combobox), prefer established accessible primitives over custom behavior
Limitations
- Use this skill only when the task clearly matches its upstream source and local project context.
- Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
- Do not treat examples as a substitute for environmen
1---2name: fixing-accessibility3description: Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewin4---567# fixing-accessibility8## When to Use910Use this skill when you need audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.111213Fix accessibility issues.1415## how to use1617- `/fixing-accessibility`18 Apply these constraints to any UI work in this conversation.1920- `/fixing-accessibility <file>`21 Review the file against all rules below and report:22 - violations (quote the exact line or snippet)23 - why it matters (one short sentence)24 - a concrete fix (code-level suggestion)2526Do not rewrite large parts of the UI. Prefer minimal, targeted fixes.2728## when to apply2930Reference these guidelines when:31- adding or changing buttons, links, inputs, menus, dialogs, tabs, dropdowns32- building forms, validation, error states, helper text33- implementing keyboard shortcuts or custom interactions34- working on focus states, focus trapping, or modal behavior35- rendering icon-only controls36- adding hover-only interactions or hidden content3738## rule categories by priority3940| priority | category | impact |41|----------|----------|--------|42| 1 | accessible names | critical |43| 2 | keyboard access | critical |44| 3 | focus and dialogs | critical |45| 4 | semantics | high |46| 5 | forms and errors | high |47| 6 | announcements | medium-high |48| 7 | contrast and states | medium |49| 8 | media and motion | low-medium |50| 9 | tool boundaries | critical |5152## quick reference5354### 1. accessible names (critical)5556- every interactive control must have an accessible name57- icon-only buttons must have aria-label or aria-labelledby58- every input, select, and textarea must be labeled59- links must have meaningful text (no “click here”)60- decorative icons must be aria-hidden6162### 2. keyboard access (critical)6364- do not use div or span as buttons without full keyboard support65- all interactive elements must be reachable by Tab66- focus must be visible for keyboard users67- do not use tabindex greater than 068- Escape must close dialogs or overlays when applicable6970### 3. focus and dialogs (critical)7172- modals must trap focus while open73- restore focus to the trigger on close74- set initial focus inside dialogs75- opening a dialog should not scroll the page unexpectedly7677### 4. semantics (high)7879- prefer native elements (button, a, input) over role-based hacks80- if a role is used, required aria attributes must be present81- lists must use ul or ol with li82- do not skip heading levels83- tables must use th for headers when applicable8485### 5. forms and errors (high)8687- errors must be linked to fields using aria-describedby88- required fields must be announced89- invalid fields must set aria-invalid90- helper text must be associated with inputs91- disabled submit actions must explain why9293### 6. announcements (medium-high)9495- critical form errors should use aria-live96- loading states should use aria-busy or status text97- toasts must not be the only way to convey critical information98- expandable controls must use aria-expanded and aria-controls99100### 7. contrast and states (medium)101102- ensure sufficient contrast for text and icons103- hover-only interactions must have keyboard equivalents104- disabled states must not rely on color alone105- do not remove focus outlines without a visible replacement106107### 8. media and motion (low-medium)108109- images must have correct alt text (meaningful or empty)110- videos with speech should provide captions when relevant111- respect prefers-reduced-motion for non-essential motion112- avoid autoplaying media with sound113114### 9. tool boundaries (critical)115116- prefer minimal changes, do not refactor unrelated code117- do not add aria when native semantics already solve the problem118- do not migrate UI libraries unless requested119120## common fixes121122```html123<!-- icon-only button: add aria-label -->124<!-- before --> <button><svg>...</svg></button>125<!-- after --> <button aria-label="Close"><svg aria-hidden="true">...</svg></button>126127<!-- div as button: use native element -->128<!-- before --> <div onclick="save()">Save</div>129<!-- after --> <button onclick="save()">Save</button>130131<!-- form error: link with aria-describedby -->132<!-- before --> <input id="email" /> <span>Invalid email</span>133<!-- after --> <input id="email" aria-describedby="email-err" aria-invalid="true" /> <span id="email-err">Invalid email</span>134```135136## review guidance137138- fix critical issues first (names, keyboard, focus, tool boundaries)139- prefer native HTML before adding aria140- quote the exact snippet, state the failure, propose a small fix141- for complex widgets (menu, dialog, combobox), prefer established accessible primitives over custom behavior142143## Limitations144145- Use this skill only when the task clearly matches its upstream source and local project context.146- Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.147- Do not treat examples as a substitute for environmen