Glassmorphism
"Looking through a frosted window. Interfaces that blend seamlessly with vibrant backgrounds."
When to Use
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Core Principles
- Background Blur (Backdrop Filter): The defining characteristic. Elements blur whatever is underneath them.
- Semi-transparent White/Dark Backgrounds: Panels use rgba() colors to let the background shine through.
- Subtle Light Borders: A 1px semi-transparent white (or light) border to simulate the glass edge catching the light.
Visual DNA
- Colors: Requires a vibrant or textured background to work (e.g., gradients, abstract meshes, or photos). Works beautifully over Yacht Club or Earth-Grounded Elegance if there is underlying visual texture.
- Typography: Clean, geometric sans-serifs. High contrast text (pure white or pure black) is required for legibility against the glass.
- Shadows: Soft, subtle drop shadows to detach the glass pane from the background.
Web Implementation
- Rely heavily on
backdrop-filter: blur(). - CSS Example:
body {
/* Requires a complex background to see the glass effect */
background: url('abstract-mesh.jpg') cover;
}
.glass-panel {
background: rgba(255, 255, 255, 0.15); /* Light glass */
/* OR background: rgba(0, 0, 0, 0.25); for Dark glass */
backdrop-filter: blur(16px);
-webkit-backdrop-filter: blur(16px);
border: 1px solid rgba(255, 255, 255, 0.3); /* The glass edge */
border-radius: 16px;
box-shadow: 0 4px 30px rgba(0, 0, 0, 0.1);
padding: 32px;
}
App Implementation
SwiftUI
struct GlassCard: View {
var body: some View {
ZStack {
// Vibrant background required for glass to show
LinearGradient(
colors: [.purple, .blue, .cyan],
startPoint: .topLeading,
endPoint: .bottomTrailing
)
.ignoresSafeArea()
// Glass panel
VStack(alignment: .leading, spacing: 16) {
Text("Glass Panel")
.font(.system(size: 22, weight: .semibold))
.foregroundColor(.white)
Text("Content floating on frosted glass.")
.font(.system(size: 15))
.foregroundColor(.white.opacity(0.8))
Button(action: {}) {
Text("Continue")
.font(.system(size: 15, weight: .semibold))
.foregroundColor(.white)
.padding(.horizontal, 24)
.padding(.vertical, 12)
.background(.ultraThinMaterial)
.cornerRadius(8)
}
}
.padding(24)
.background(.ultraThinMaterial) // Built-in frosted glass
.cornerRadius(16)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(.white.opacity(0.3), lineWidth: 1) // Glass edge highlight
)
.shadow(color: .black.opacity(0.1), radius: 20, x: 0, y: 10)
.padding(24)
}
}
}
- Use
.ultraThinMaterial,.thinMaterial,.regularMaterial,.thickMaterial— Apple built glassmorphism natively. - Add
.overlay(RoundedRectangle().stroke(.white.opacity(0.3)))for the light edge catch. - Glass only works if there's a vibrant background visible behind it.
Flutter
class GlassCard extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Stack(
children: [
// Vibrant background
Container(
decoration: const BoxDecoration(
gradient: LinearGradient(
colors: [Colors.purple, Colors.blue, Colors.cyan],
begin: Alignment.topLeft,
end: Alignment.bottomRight,
),
),
),
// Glass panel
Center(
child: ClipRRect(
borderRadius: BorderRadius.circular(16),
child: BackdropFilter(
filter: ImageFilter.blur(sigmaX: 16, sigmaY: 16),
child: Container(
padding: const EdgeInsets.all(24),
decoration: BoxDecoration(
color: Colors.white.withOpacity(0.15),
borderRadius: BorderRadius.circular(16),
border: Border.all(
color: Colors.white.withOpacity(0.3),
width: 1,
),
boxShadow: [
BoxShadow(
color: Colors.black.withOpacity(0.1),
blurRadius: 20,
offset: const Offset(0, 10),
),
],
),