Headless Build

Compile-check a Godot project using headless mode. Use after writing or modifying any GDScript or C# code to verify it compiles. Triggers: after code changes, before running tests, when build errors need diagnosis. Also use this when the user says "check if it compiles", "build check", "does this parse", or after any file creation/modification that could break compilation.

randallliuxin 30e0600 1.8 KB Updated

File contents

randallliuxin/godotmaker/tree/main/skills/core/headless-build commit 30e0600a41

Frequently asked questions

npx skillmds@latest add randallliuxin/headless-build