MCP Driver

Runtime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree, console output, rendering). Escalation trigger: a task has failed 2+ times through the headless path (headless-build, gdunit-driver), or the issue is inherently runtime-only (visual glitches, input not responding, physics behaving unexpectedly at runtime). DO NOT use for: syntax/compile errors (use headless-build), unit test failures (use gdunit-driver), API lookups (use godot-api). Requires: godot-mcp MCP server registered as "godot" (@coding-solo/godot-mcp).

randallliuxin 0bfecd8 4 files · 29.1 KB Updated

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randallliuxin/godotmaker/tree/main/skills/core/mcp-driver commit 0bfecd8618

Frequently asked questions

npx skillmds@latest add randallliuxin/mcp-driver