Dont Make Me Think

Use when auditing and rebuilding the UX of an existing flow, screen, or journey — "why is this confusing?", "simplify this flow/journey", "make it more intuitive/obvious/game-like", "users don't know what to do next", reduce steps or friction, fix onboarding, empty states, or unclear next actions. NOT for pure visual styling (colors, typography, "make it prettier" → impeccable/frontend-design), NOT for deep gamification systems (XP, levels, quests, reward economies → gamification skill), NOT for backend-only work with no UI surface.

renatoasse Updated

File contents

renatoasse/ibeia-skills/tree/main/skills/dont-make-me-think commit b96d3fcffa

Frequently asked questions

npx skillmds@latest add renatoasse/dont-make-me-think