Revenantworks Gamedev Pixelsmith

Directs pixel art that must read at several zoom scales at once — palette and silhouette rules per scale, a per-band "reads" checklist, terrain-versus-unit contrast, a one-scene look test, and briefs for an artist or an image generator. Trigger when a game renders one world through zoom bands or levels of detail (people, formations, territories) and the art must hold at every band; when a sprite, hut, unit, or icon vanishes against terrain or reads wrong zoomed out; to write or run a cross-band art look test; to build a pixel-art style guide or art bible for a strategy or colony game; to brief a pixel artist or a sprite generator; or say pixelsmith (pixelsmith test — the look test on one scene, pixelsmith brief, pixelsmith audit — score existing art without redrawing). Works from a described scene when it cannot view the image. Drawing the sprite is an art tool's job; engine rendering, crossfade, and LOD code belong to the game's engineering; a brand palette is brandwright's.

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revenantworks/claude-skills/tree/main/packs/gamedev/skills/revenantworks-gamedev-pixelsmith commit 64a5922239

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npx skillmds@latest add revenantworks/revenantworks-gamedev-pixelsmith