1---2name: visual-narrative3description: A visual narrative skill used by the dialogue-writer and comic-editor agents. Provides speech bubble systems, sound effect typography, Show-Don't-Tell principles, and visual metaphor techniques. Used for 'speech bubbles,' 'sound effects,' 'visual storytelling,' 'comic direction,' and related topics.4---56# Visual Narrative — Visual Narrative Methodology78Expert knowledge used by the dialogue-writer and comic-editor agents when integrating dialogue and visual elements.910## Why Visual Narrative Matters1112In comics, dialogue accounts for only about **30%** of the storytelling. The remaining 70% is conveyed through art, composition, expressions, sound effects, and white space. The less dialogue, the stronger the comic.1314## Speech Bubble System1516### Speech Bubble Types1718| Type | Shape | Use | Prompt Instruction |19|------|-------|-----|-------------------|20| **Normal Dialogue** | Rounded ellipse | Regular conversation | "speech bubble" |21| **Thought** | Cloud shape | Inner monologue | "thought bubble, cloud shape" |22| **Shout/Emphasis** | Explosion/Jagged | Loud voice, anger | "burst speech bubble, jagged" |23| **Whisper** | Dashed ellipse | Low voice | "dashed speech bubble, whisper" |24| **Electronic Voice** | Rectangular border | Phone, broadcast, AI | "rectangular speech box" |25| **Narration** | Rectangular box (top) | Commentary, time markers | "narration box, caption" |26| **Emotion Symbol** | Symbol only | ?, !, ..., heart | Symbols without bubbles |2728### Speech Bubble Placement Rules29301. **Reading order**: Top-to-bottom, left-to-right (for left-to-right languages)312. **Tail direction**: The bubble tail points toward the speaker's mouth323. **No obstruction**: Bubbles must not cover important visual elements334. **Maximum 3**: No more than 3 speech bubbles per panel (split panel if exceeded)345. **Use blank space**: Placing bubbles in the top third of the panel is most natural3536## Sound Effect Typography3738### Sound Effect Library3940| Category | Examples | Context |41|----------|---------|---------|42| **Impact** | WHAM! CRASH! BAM! THUD! | Punches, collisions, explosions |43| **Movement** | WHOOSH~ SWISH! ZOOM | Running, flying, spinning |44| **Emotion** | Thump thump, Shiver, Tingle | Heartbeat, fear, excitement |45| **Environment** | RUMBLE, SPLASH, RUSTLE | Thunder, water, wind |46| **Daily Life** | CLICK, SCREECH, DRIP, SNAP | Doors, brakes, drops, cameras |47| **Silence** | ... (dead silence) | Tense quiet |4849### Sound Effect Design Rules5051- **Size = Volume**: Larger text = louder sound, smaller text = quieter52- **Tilt = Speed**: Tilted text = fast movement53- **Color = Nature**: Red = destruction, Blue = cold, Yellow = electricity54- **Position = Source**: Place near the source of the sound55- **Font**: Use a different font from body text; handwritten feel recommended5657## Show-Don't-Tell Principle5859### Show Through Art, Don't Tell Through Dialogue6061| Bad Example (Tell) | Good Example (Show) |62|--------------------|---------------------|63| "I'm so angry!" | Clenched fist, gritted teeth in close-up |64| "This place is dangerous" | Cracked walls, bloodstained signs, warning lights |65| "A lot of time has passed" | Changing seasons, grown trees, rusted objects |66| "I started to like her" | Eyes drifting toward her, flushed cheeks |67| "This is a precious object" | Trembling hands carefully clutching it |6869### Emotion Visual Codes7071| Emotion | Visual Code |72|---------|------------|73| **Anger** | Forehead veins, shaking frame, red background, gritted teeth |74| **Sadness** | Rain/snow overlay, dark tones, slumped posture, tears |75| **Joy** | Bright tones, flower petals/light rays, wide smile |76| **Fear** | Wide eyes, darkness, long shadows, trembling hands |77| **Surprise** | White pupils, halo effect, startled posture, sweat drops |78| **Tension** | Narrow panels, consecutive close-ups, dark-light contrast |7980## Page Transition Techniques8182### Scene Transition Methods8384| Technique | Description | Use Case |85|-----------|-------------|----------|86| **Cut** | Immediate scene change, no connection | Time/location change |87| **Dissolve** | Two scenes overlapping in one panel | Flashback, daydream |88| **Wipe** | Diagonal/horizontal scene split | Simultaneous events |89| **Match Cut** | Object in Scene A matches object in Scene B | Metaphorical connection |90| **Color Shift** | Color change indicates time/mood shift | Past (sepia) -> Present (full color) |9192## Text-Image Density Balance9394| Scene Type | Text Ratio | Image Ratio | Panel Count |95|-----------|-----------|-------------|-------------|96| Action/Combat | 10-20% | 80-90% | Many small panels |97| Daily Conversation | 40-50% | 50-60% | Medium uniform panels |98| Emotional Scene | 10-20% | 80-90% | Few large panels |99| Exposition/Flashback | 30-40% | 60-70% | Narration boxes |100| Comedy | 30-40% | 60-70% | Large panel for punchline |