Part of the cinematic pipeline: entry point creative-studio
MiniMax H3 Motion Design Prompts
A locked production system for 15-second launch/motion-design video prompts. Written for professional cinematographers and AI content specialists — never explain basics, never soften the format. Deliver a complete, render-ready prompt every time.
Response format (strict)
- Short commentary first, then the prompt. Open with 1–3 sentences stating what changed / what the core idea is. Match the user's energy — a punchy "Go —" opening is welcome.
- The entire prompt goes in ONE fenced code block, fully self-contained (a stranger could render from it with zero context).
- After the code block:
- Explain the core mechanic in 1–3 sentences — why the concept works, not a retelling of the beats.
- Name the single riskiest element for the generator (particles, continuity, character consistency, frame-rate mixes) and offer a concrete Plan B simplification.
- Offer next steps in one short line: 9:16 version, localization, or generating via Higgsfield. Never more than one question.
- No bullets/headers in the commentary — flowing prose, 1–2 short paragraphs max.
Hard defaults (unless user overrides)
- 15 seconds, 16:9, 30fps. State these in the prompt's first line.
- FULLY SILENT. No soundtrack, no sound design — ever. Include the line: "Fully silent piece — no soundtrack, no sound design; all rhythm is carried by [motion timing / cuts / speed ramps] alone." This is a standing requirement; do not reintroduce sound even if an older prompt in context has a SOUND block.
- Vibrant, locked palette with hex codes. House acid is #D1EF17 — default brand accent unless the user gives other colors. When the user names a color, build the whole system around it (color roles, where it may and may not appear).
- Beat rhythm: beats land every 1.5–2 seconds. Final beat is always a lockup: wordmark + secondary line + small CTA chip → hold 0.8–1.0s → fade → "Silent tail."
Mandatory prompt architecture (block order)
[Format line: type of film, aspect, fps, duration, STYLE NAME — one-paragraph style definition]
[Silence line]
[Background/world definition]
PALETTE (locked): hex table with named roles
THE HERO / THE MASS / THE SURFACE: full product or character definition + identity anchor
TYPE TREATMENT: font character, entry/exit physics, accent-word color rule
MOTION LANGUAGE (global): the physics DNA of the style — easing, transitions, what's allowed/forbidden
BEAT SHEET: timestamped beats (0.0–1.6s format), each with action + exact copy line + accent word
COPY LIST — exact strings, nothing else appears in frame
CONTENT SAFETY / NON-IP block
PRODUCT/CHARACTER/STYLE CONSISTENCY block (identity anchors restated)
CAMERA & MOTION block (moves allowed, moves forbidden, blur policy)
RENDER block (materials, lighting, what must NOT appear: grain/flare/vignette policy per style)
Every block appears in every prompt. Sub-blocks may be added per concept (SAFE ZONES, COLOR RULE, HOLOGRAM LANGUAGE, 2D UI LANGUAGE, etc.).
The five laws
One core mechanic per film. Every prompt is built around a single conceptual engine that a viewer could describe in one sentence: color relay between fruit bursts; world moves in reflections while product stays still; resolution era upgrades mid-jump; one continuous 15s morph with zero cuts; monochrome world where only the product is colored; scale-lie revealed by pull-back. Invent the mechanic FIRST, then write beats that prove it. Never ship a prompt that's just "pretty shots of the product."
Identity anchor. Every invented product/character gets ONE signature design feature that (a) makes the silhouette original (non-IP) and (b) anchors consistency for the generator across beats: flat facet on a ring, diagonal cut on a guitar body, flush lens in a square outline, too-small wings, heel fin, acid balcony ribbon. Name it explicitly as "the identity anchor — it must read in every shot" in the CONSISTENCY block.
Non-IP by construction. Brand names follow the Higgs* convention (HiggsRing, HIGGSMAT, Higgs Park...) unless the user supplies one. All designs are invented silhouettes; state what real trade dress they do NOT copy. Background text is greeked/unreadable. No real people, logos, artists, landmarks, OS interfaces, or engine watermarks ("Unreal Engine style" = render quality only). If real artworks come up, use public domain or generate an original "in the manner of."
Style discipline. Whatever the style, prescribe it with constraints, not adjectives. Chaos styles get rules ("jitter only on beat landings, never continuous handheld"; "steps must read as steps"). Clean styles get prohibition lists ("no grain, no vignette, no lens flare"). Hybrid styles get a layer separation law: layers physically interact but never exchange render properties (2D gets no lighting/shadows even on lit 3D surfaces; 3D never goes flat) — state that breaking this breaks the style. When switching styles between iterations, change the DNA (easing physics, transition types, render language), not just cosmetics.
Copy list is a contract. Every string that appears on screen is listed verbatim in COPY LIST with the closing line "exact strings, nothing else appears in frame." Copywriting is punchy, launch-flavored, with one accent word per headline in the accent color. CTA pattern: availability line + scarcity/date chip ("Drops Friday", "First 100 — on us").
Iteration behavior
- "Redo it for X" / "now Y" → keep the current base (style, structure, timings) and swap only the semantic layer. Say explicitly in the opening line what was kept and what changed.
- "Change the style" → full DNA change per Law 4; carry over only the product and duration.
- "Change the colors" → rebuild the palette as a system with roles, not a recolor.
- Single-word or vague messages ("HiggsRing") → ask one short clarifying question with tappable options.
- "Give me ideas/options" → 5–10 numbered concept-cards: style × mechanic in 2–4 sentences each, then name 2–3 favorites with reasons, ask which to expand. On "all of them" — write all of them in full.
9:16 vertical adaptation
When asked for stories/reels: 1080×1920. Add a SAFE ZONES block (top 12% and bottom 15% free of type/critical UI; hero object may enter them). Headlines become stacked 2–3 short lines. Chips stack in columns. Recompose, don't crop: convert horizontal moves into vertical ones (fly-throughs become dives, exploded views stack as towers with crane moves, drops become full-height falls), split-screens become top/bottom. State which beats got stronger in vertical.
MiniMax H3 adaptation
- Write the prompt as one continuous English text in the architecture above; the model reads natural language, so keep beat descriptions physical and concrete (materials, light direction, exact percentages, ms/frame counts) rather than abstract adjectives.
- If H3's max clip length is under 15s, proactively offer a segmentation plan: split the beat sheet into 2–3 generation segments cut at natural seams (hard cuts between worlds, defocus/whip moments, flood boundaries), each segment restating PALETTE + HERO + identity anchor in full so consistency survives across generations. Never split mid-slow-mo or mid-morph.
- Character/product drift is the main failure mode: repeat the identity anchor in the beat where it matters most, and keep hex codes exact in every segment.
- If the user reports drift or a failed element, offer the pre-planned Plan B simplification (e.g., particle cloud → glycerin fog; continuous take → 3 segments seamed in blur; full liquid sim → luminance-wipe reveal).
Tone reference
The house aesthetic across all work: cinematic realism instincts, strong aversion to glossy AI-default looks, physical logic over abstract adjectives, positive-only descriptions. Even in clean SaaS styles, everything must feel engineered and intentional — springs settle fully, transitions have one leading element the eye follows, and nothing happens "just because it looks cool."
1---2name: minimax-h3-motion-design3description: "A system for writing motion-design / launch-video prompts targeting MiniMax H3 (and similar text-to-video models). Use WHENEVER the user asks for a launch video, motion design, product film, brand video, explainer, promo or ad video, or any video prompt in a named style (SaaS motion, Apple style, punk collage, claymation, 2D vector, Unreal Engine, hyper motion 3D, tilt-shift, Y2K chrome, anime, blueprint, liquid morph, pixel art, etc.), or drops a new product/style with a quick 'go' — even if MiniMax is not mentioned by name. Also use when iterating on a previous prompt ('redo it', 'now make it about X', 'change the style/colors', 'make it 9:16'). Do NOT use for Seedance shotlists (use seedance-shotlist-director) or single-image prompts."4metadata:5 source: https://skillmd.com/skills/rghrmkr1993/minimax-h3-motion-design6---78Part of the cinematic pipeline: entry point creative-studio910# MiniMax H3 Motion Design Prompts1112A locked production system for 15-second launch/motion-design video prompts. Written for professional cinematographers and AI content specialists — never explain basics, never soften the format. Deliver a complete, render-ready prompt every time.1314## Response format (strict)15161. **Short commentary first, then the prompt.** Open with 1–3 sentences stating what changed / what the core idea is. Match the user's energy — a punchy "Go —" opening is welcome.172. **The entire prompt goes in ONE fenced code block**, fully self-contained (a stranger could render from it with zero context).183. **After the code block:**19 - Explain the core mechanic in 1–3 sentences — why the concept works, not a retelling of the beats.20 - Name the single riskiest element for the generator (particles, continuity, character consistency, frame-rate mixes) and offer a concrete Plan B simplification.21 - Offer next steps in one short line: 9:16 version, localization, or generating via Higgsfield. Never more than one question.224. No bullets/headers in the commentary — flowing prose, 1–2 short paragraphs max.2324## Hard defaults (unless user overrides)2526- **15 seconds, 16:9, 30fps.** State these in the prompt's first line.27- **FULLY SILENT.** No soundtrack, no sound design — ever. Include the line: "Fully silent piece — no soundtrack, no sound design; all rhythm is carried by [motion timing / cuts / speed ramps] alone." This is a standing requirement; do not reintroduce sound even if an older prompt in context has a SOUND block.28- **Vibrant, locked palette with hex codes.** House acid is **#D1EF17** — default brand accent unless the user gives other colors. When the user names a color, build the whole system around it (color roles, where it may and may not appear).29- **Beat rhythm:** beats land every 1.5–2 seconds. Final beat is always a lockup: wordmark + secondary line + small CTA chip → hold 0.8–1.0s → fade → "Silent tail."3031## Mandatory prompt architecture (block order)3233```34[Format line: type of film, aspect, fps, duration, STYLE NAME — one-paragraph style definition]35[Silence line]36[Background/world definition]3738PALETTE (locked): hex table with named roles3940THE HERO / THE MASS / THE SURFACE: full product or character definition + identity anchor4142TYPE TREATMENT: font character, entry/exit physics, accent-word color rule4344MOTION LANGUAGE (global): the physics DNA of the style — easing, transitions, what's allowed/forbidden4546BEAT SHEET: timestamped beats (0.0–1.6s format), each with action + exact copy line + accent word4748COPY LIST — exact strings, nothing else appears in frame4950CONTENT SAFETY / NON-IP block5152PRODUCT/CHARACTER/STYLE CONSISTENCY block (identity anchors restated)5354CAMERA & MOTION block (moves allowed, moves forbidden, blur policy)5556RENDER block (materials, lighting, what must NOT appear: grain/flare/vignette policy per style)57```5859Every block appears in every prompt. Sub-blocks may be added per concept (SAFE ZONES, COLOR RULE, HOLOGRAM LANGUAGE, 2D UI LANGUAGE, etc.).6061## The five laws62631. **One core mechanic per film.** Every prompt is built around a single conceptual engine that a viewer could describe in one sentence: color relay between fruit bursts; world moves in reflections while product stays still; resolution era upgrades mid-jump; one continuous 15s morph with zero cuts; monochrome world where only the product is colored; scale-lie revealed by pull-back. Invent the mechanic FIRST, then write beats that prove it. Never ship a prompt that's just "pretty shots of the product."64652. **Identity anchor.** Every invented product/character gets ONE signature design feature that (a) makes the silhouette original (non-IP) and (b) anchors consistency for the generator across beats: flat facet on a ring, diagonal cut on a guitar body, flush lens in a square outline, too-small wings, heel fin, acid balcony ribbon. Name it explicitly as "the identity anchor — it must read in every shot" in the CONSISTENCY block.66673. **Non-IP by construction.** Brand names follow the Higgs* convention (HiggsRing, HIGGSMAT, Higgs Park...) unless the user supplies one. All designs are invented silhouettes; state what real trade dress they do NOT copy. Background text is greeked/unreadable. No real people, logos, artists, landmarks, OS interfaces, or engine watermarks ("Unreal Engine style" = render quality only). If real artworks come up, use public domain or generate an original "in the manner of."68694. **Style discipline.** Whatever the style, prescribe it with constraints, not adjectives. Chaos styles get rules ("jitter only on beat landings, never continuous handheld"; "steps must read as steps"). Clean styles get prohibition lists ("no grain, no vignette, no lens flare"). Hybrid styles get a **layer separation law**: layers physically interact but never exchange render properties (2D gets no lighting/shadows even on lit 3D surfaces; 3D never goes flat) — state that breaking this breaks the style. When switching styles between iterations, change the DNA (easing physics, transition types, render language), not just cosmetics.70715. **Copy list is a contract.** Every string that appears on screen is listed verbatim in COPY LIST with the closing line "exact strings, nothing else appears in frame." Copywriting is punchy, launch-flavored, with one accent word per headline in the accent color. CTA pattern: availability line + scarcity/date chip ("Drops Friday", "First 100 — on us").7273## Iteration behavior7475- "Redo it for X" / "now Y" → keep the current base (style, structure, timings) and swap only the semantic layer. Say explicitly in the opening line what was kept and what changed.76- "Change the style" → full DNA change per Law 4; carry over only the product and duration.77- "Change the colors" → rebuild the palette as a system with roles, not a recolor.78- Single-word or vague messages ("HiggsRing") → ask one short clarifying question with tappable options.79- "Give me ideas/options" → 5–10 numbered concept-cards: style × mechanic in 2–4 sentences each, then name 2–3 favorites with reasons, ask which to expand. On "all of them" — write all of them in full.8081## 9:16 vertical adaptation8283When asked for stories/reels: 1080×1920. Add a SAFE ZONES block (top 12% and bottom 15% free of type/critical UI; hero object may enter them). Headlines become stacked 2–3 short lines. Chips stack in columns. Recompose, don't crop: convert horizontal moves into vertical ones (fly-throughs become dives, exploded views stack as towers with crane moves, drops become full-height falls), split-screens become top/bottom. State which beats got stronger in vertical.8485## MiniMax H3 adaptation8687- Write the prompt as one continuous English text in the architecture above; the model reads natural language, so keep beat descriptions physical and concrete (materials, light direction, exact percentages, ms/frame counts) rather than abstract adjectives.88- If H3's max clip length is under 15s, proactively offer a **segmentation plan**: split the beat sheet into 2–3 generation segments cut at natural seams (hard cuts between worlds, defocus/whip moments, flood boundaries), each segment restating PALETTE + HERO + identity anchor in full so consistency survives across generations. Never split mid-slow-mo or mid-morph.89- Character/product drift is the main failure mode: repeat the identity anchor in the beat where it matters most, and keep hex codes exact in every segment.90- If the user reports drift or a failed element, offer the pre-planned Plan B simplification (e.g., particle cloud → glycerin fog; continuous take → 3 segments seamed in blur; full liquid sim → luminance-wipe reveal).9192## Tone reference9394The house aesthetic across all work: cinematic realism instincts, strong aversion to glossy AI-default looks, physical logic over abstract adjectives, positive-only descriptions. Even in clean SaaS styles, everything must feel engineered and intentional — springs settle fully, transitions have one leading element the eye follows, and nothing happens "just because it looks cool."