Webgpu Wgsl

Real-time GPU graphics and compute on the web: WebGPU core (adapter, device, buffers, textures, bind groups, pipelines, frame loop, DPR, error scopes, WebGL2 fallback), WGSL language and pitfalls, runnable recipes (fullscreen shader, instancing, 100k+ compute particles, post chain with bloom and tonemapping, SDF raymarching, image filters, GPU charts), three.js WebGPURenderer and TSL, profiling, mobile limits, reduced motion, 2026 browser support. Use when writing shaders or GPU code for browsers; for scene theory use graphics-rendering.

rghrmkr1993 Updated

File contents

rghrmkr1993/pro-cinematic-studio/tree/main/skills/webgpu-wgsl commit 440fabe157

Frequently asked questions

npx get-skill add rghrmkr1993/webgpu-wgsl