/fable — one hard reasoning call on Fable, from any seat
You are (probably) on Opus/Sonnet. A skill does not switch your model. To get Fable's judgment on one piece without switching your whole session to Fable, delegate that piece to a Fable subagent and stay put.
How to run
Seat check. If the current main-loop model is already Fable, just answer in-chair — no subagent needed. Otherwise continue.
Spawn ONE
Agentwithmodel: fable. Give it the context floor — it starts blank, so pass everything it needs to reason well:- the exact problem/question,
- the relevant conversation context, constraints, and any decisions already made,
- what a good answer looks like (the decision to make, options on the table, the tradeoff axis),
- instruction to return a distilled answer — the conclusion + the key reasoning, not a raw think-aloud dump.
Relay the subagent's answer to the user. Add your own one-line framing only if it helps; don't re-reason it on the cheap seat (that defeats the point).
When NOT to use
- Iterative, multi-round hard thinking — a single subagent call is one-shot.
If you need several rounds of pushing on it, launch the
fableseat instead (thefableshell alias) and work there. - Mechanical / light work — that's haiku/sonnet, not Fable. Don't burn Fable rates on extraction, sweeps, or drafting.
- A whole mixed task — use
manager(it routes each piece, escalating to a Fable subagent only for the frontier parts).
Cost note
Main seat pays only for: writing the brief + reading the distilled answer. Fable
pays only for the reasoning itself. Strictly cheaper than sitting on Fable for the
session, and you keep Fable-tier depth on the part that needs it. Pairs with
the manager skill and a review-loop's planning phase,
which use the same fable-subagent-from-any-seat mechanism.