Launch Graphics

Generate agentOS marketing/launch graphics (launch & social heroes, code-snippet cards) from the committed generators in .claude/skills/launch-graphics/graphics. Use when asked to make, update, or render an agentOS launch image, social image, "agentOS Apps" graphic, or technical code-snippet image.

rivet-dev Updated

File contents

agentOS launch graphics

Source generators live in .claude/skills/launch-graphics/graphics/ (committed). Rendered PNGs go to ~/tmp/agentos-graphics/ — never commit output images.

Generate

node .claude/skills/launch-graphics/graphics/render-launch.mjs      # launch/social hero → ~/tmp/agentos-graphics/launch.png
node .claude/skills/launch-graphics/graphics/render-technical.mjs   # code-snippet card  → ~/tmp/agentos-graphics/technical.png
  • Pass an output dir as arg 1 to override (default ~/tmp/agentos-graphics/).
  • render-technical.mjs needs shiki (dev-only, not a repo dep): set SHIKI_DIR=/path/to/node_modules/shiki or pnpm add -D shiki.
  • After rendering, open the PNG to review before sharing.

Editing

  • Read .claude/skills/launch-graphics/graphics/README.md first — it records the brand decisions (palette, fonts, "Apps" treatment, tile styling) to stay on.
  • Change layout/typography/snippets in the render-*.mjs files or snippets.json; keep new external logos vendored in .claude/skills/launch-graphics/graphics/assets/.
  • Iterate by re-running and viewing the PNG; tune sizes/spacing until it reads right.

rivet-dev/website/tree/main/.claude/skills/launch-graphics commit 0d87a4e9ac

Frequently asked questions

npx skillmds@latest add rivet-dev/launch-graphics-2