Skill: check-consistency
What it does. Checks chapters against the project's established facts: world rules, timeline markers, character consistency rules, and knowledge states. Finds contradictions before readers do.
Triggers
- "check consistency of chapter X.Y"
- "/check-consistency {scope}"
- "does chapter X contradict anything?"
- "run a continuity check on Act {N}"
- Equivalent phrasing in the project's output language
Input. Scope: one chapter, an Act, or the whole book.
Output. Report in chat; confirmed contradictions logged to the contradictions table in .project/knowledge/worldbuilding.md.
Write the report in the project's output language.
Core principle
Flag only what is actually contradicted, with evidence from both sides. Never resolve silently.
A consistency check that cries wolf trains the author to ignore it. Every flag must cite two passages that cannot both be true — or one passage against one established rule. Ambiguity, stylistic variation, and things merely unstated are not contradictions.
And when a real contradiction is found, which side wins is an author decision. The skill presents; it never picks.
Execution protocol
Step 1 — Load the sources of truth
.project/config/project.yaml— output language,paths.layout.project/knowledge/worldbuilding.md— rules (ESTABLISHED ones especially) and their costs.project/knowledge/timeline.md— chronology and the time-markers table.project/knowledge/characters/*.md— Consistency rules sections and knowledge states.project/knowledge/glossary.md— canonical spellings and term usage- The chapter list in scope, in reading order — resolve via
.project/templates/layout.md. Order is not optional here: timeline arithmetic and knowledge states ("who knows what, when") are only checkable against the sequence. An Act scope resolves from the chapter id prefix
Step 2 — Read the scope against them
Four sweeps:
a) World-rule sweep. Does anything in the text violate an established rule, ignore a stated cost, or exceed a demonstrated limit?
b) Time sweep. Do stated durations, sequences, and markers reconcile? ("three days later" chains are the classic breakage — sum them and check.)
c) Character sweep. Physical facts, behavioural invariants, voice register (flagrant breaks only — fine voice drift belongs to create-character's extract mode).
d) Knowledge sweep. The subtlest and most valuable: does any character use information they cannot yet have? Check reveals against who was present, who was told, and when.
Step 3 — Classify each finding
- CONTRADICTION — two citations that cannot both hold. Severity: does a plot point depend on it?
- STRAIN — not strictly contradictory, but requires a generous reading. Worth surfacing, marked as such.
- GAP — the text is silent where a fact is expected. Usually fine; listed only if a future chapter will need the answer.
Step 4 — Report
Per finding:
### {short label} — {CONTRADICTION | STRAIN | GAP}
**Side A:** "{quote}" ({chapter})
**Side B:** "{quote}" ({chapter}) — or: rule/sheet entry
**Stakes:** {what depends on this}
**Options:** {the 2-3 ways it could be resolved — no recommendation unless asked}
Step 5 — Log resolutions
When the author decides, record it in the worldbuilding contradictions table with date and resolution. If the resolution changes a rule or a character fact, update the relevant file (with the author's confirmation).
What to avoid
Pedantry. An unnamed weekday is not a gap. A metaphor is not a rule violation. The bar is would a careful reader trip here?
Silent resolution. Even an "obvious" fix changes the manuscript's commitments. Present, don't decide.
Re-litigating decisions. A contradiction the author already resolved (it's in the log) stays resolved.
Treating ASSUMED rules as binding. Only ESTABLISHED rules generate contradictions. An assumption in tension with the text is a signal to update the assumption, and is reported as such.
Cadence
After each Act, before any draft-scene session that touches long-established material, and always after a restructure-chapter plan is executed — moving scenes moves what the reader knows when, which is exactly what the knowledge sweep catches.
Relationship to other skills
| Skill | Relationship |
|---|---|
build-worldbuilding |
Owns the rules and the contradictions log |
create-character |
Owns consistency rules; receives voice-drift cases |
draft-scene |
Its world guards draw on the same sources |
restructure-chapter |
Run after its plans execute — reordering scenes breaks knowledge states |
review-book |
Aggregates these findings at the structural level |