Procedural Dungeon & Map Generator

Implements deterministic 2D tilemap generation with Binary Space Partitioning for rectangular rooms, A* grid pathfinding for corridor carving between room centers, and a Cellular Automata cave smoother using BFS connected-component flood-fill to keep a single reachable region, emitting a grid, ASCII map and JSON statistics.

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RMAzrim/opencode-artes/tree/main/docs/skills/procedural-dungeon-generator commit b83fb96416

Frequently asked questions

npx skillmds@latest add rmazrim/procedural-dungeon-map-generator