Atlas Uv Fitting

Detect texture-atlas regions and map each source part to its own UV rectangle or projected UV surface. Use when a texture pack must fit a Blender model 1:1, when textures look off/stretched, when alpha decals or lightmaps are provided, or before exporting a textured GLB for a brand mascot/logo.

roble3 99d24b7 3 files · 7.6 KB Updated

File contents

roble3/cc-blender-skill/tree/main/plugin/skills/atlas-uv-fitting commit 99d24b7e70

Frequently asked questions

npx skillmds add roble3/atlas-uv-fitting