Blender Uv Texturing

UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.

roble3 b125fed 3 files · 8.7 KB Updated

File contents

roble3/cc-blender-skill/tree/main/plugin/skills/blender-uv-texturing commit b125feda4e

Frequently asked questions

npx skillmds add roble3/blender-uv-texturing