Closed Surface Uv Coverage

Ensure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.

roble3 a8d122f 2 files · 6.5 KB Updated

File contents

roble3/cc-blender-skill/tree/main/plugin/skills/closed-surface-uv-coverage commit a8d122fbe5

Frequently asked questions

npx skillmds add roble3/closed-surface-uv-coverage