Source Part Segmentation

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

roble3 b11f212 3 files · 10.6 KB Updated

File contents

roble3/cc-blender-skill/tree/main/plugin/skills/source-part-segmentation commit b11f212784

Frequently asked questions

npx skillmds add roble3/source-part-segmentation