Texture Driven Mesh Fitting

Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.

roble3 e6b7df2 2 files · 4.9 KB Updated

File contents

roble3/cc-blender-skill/tree/main/plugin/skills/texture-driven-mesh-fitting commit e6b7df2688

Frequently asked questions

npx skillmds add roble3/texture-driven-mesh-fitting