Flydsl Tile Programming

Guided step-by-step wizard for producing a new FlyDSL GPU kernel from a requirement: classify the kernel type, pick a skeleton, fill in compute, add control flow / sync / LDS, then test on GPU. Use when the user wants to WRITE a new kernel, port a Triton kernel to FlyDSL, or learn tile programming by following a procedure. For API/layout-algebra lookups, per-op reference tables, and troubleshooting, use the flydsl-kernel-authoring skill instead.

rocm fc3b837 18.0 KB Updated

File contents

rocm/flydsl/tree/main/.claude/skills/flydsl-tile-programming commit fc3b8370ab

Frequently asked questions

npx skillmds@latest add rocm/flydsl-tile-programming