Art Direction And Readability

Use when making design-level (not asset-production) decisions about how a game looks and reads — readability vs. fidelity, silhouette design, value/contrast as eye-direction, reserved signal colors, visual-language consistency, and how an AI engine keeps a coherent house style across generated content. Triggers on "art direction", "readability", "silhouette", "signal color", "yellow paint", "visual hierarchy", "style guide", "make it readable", "stylization vs realism", "how should the game look".

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File contents

rondorkerin/gamestack/tree/main/plugins/gamestack/skills/art-direction-and-readability commit b1ded428a9

Frequently asked questions

npx skillmds@latest add rondorkerin/art-direction-and-readability